[img]http://i.imgur.com/HpHZBSi.gif[/img]
Hello everyone!
What a crazy few months it has been. We've been hard at work on this sweet mega update, and we brought Chris across to PAX Australia to showcase the game, and give you all a chance to meet him. Unfortunately illness struck on the third day, and had him bed ridden for the final day of the show, but otherwise it was a smashing success! Thanks to everyone for stopping by the booth and checking out the game.
Today brings our second major content update for Super Mutant Alien Assault - The Space Kraken Update!
This freshly squeezed update is in part based on community feedback. This update is in part directly based on community feedback. There have been multiple requests for more bosses, in particular the number one alien requested to have a boss version made for was the Squid.
We are keen to hear what you think of these new bosses. Are they too hard or too easy? Chris will make some tweaks to them in future updates once we have received some feedback from you lovely people.
The update also include a boss version of The Buzz. These two bosses are unlockable, and once unlocked will now go into the pool of bosses that get randomised for each run. Each boss comes with three levels, one for each galaxy. So while the standard bosses will always appear on their respective galaxies, these new bosses can appear in any galaxy. This definitely helps to add a new random element to a run, as bosses were previously one of the most static parts of the game.
They are fairly early unlocks, so anyone who has already played the game for a few hours will probably unlock one or both of the new bosses on the first level they beat after downloading the update.
Chris has also re-written the pathfinding for The Buzz, so you should notice that they are a little more challenging than before! Of course a number of other tweaks and updates have been added as part of the update!
So log in and get cracking, and make sure you leave us some awesome feedback on the [url=http://steamcommunity.com/app/368680/discussions/0/485622866434438592/]official Space Kraken forum[/url]!
Until next time.
Steve - [b]Community Manager[/b]
[h1] Version 0.4.7 - The Space Kraken Changelog[/h1]
[h1]Changes[/h1]
[list]
[*]2 new unlockable bosses. They get added to the pool of available bosses once unlocked.
[*]Added quick-start option to game over menu.
[*]Added force-back to magnum bullet.
[*]Mega Chakram now less susceptible to forces.
[*]Cerebrum boss will start a new spin if damage surpasses a certain amount scince last spin. (No more camping out on top of him forever with the pogoblaster/jetpack).
[*]Explosions no longer clear acid pool blobs in the air before they hit the ground. They still clear the ground acid pools. This change is most noticeable when using explosions on the Bullfrog Boss.
[*]Faster power on for energy saber. Increased time before it powers down as well.
[*]Energy saber no longer uses ammo when you only hit a wall.
[*]Buzz path-finding completely re-written. The mutant/boss versions will find you in any situation now.
[/list]
[h1]Bug fixes[/h1]
[list]
[*]Stability improvement made to pause system. Should mitigate some pause system related bugs.
[*]Switching weapon while attracting the Mega Chakram now cancels attraction.
[/list]