A year after the global catastrophe, you woke up in a hospital and don't remember anything. You have to not only find out what happened, but also try to survive in this harsh dangerous world.
Good day friends, today another update was released and is ready for you. In the game
You will find new tasks and characters (NPC), many changes and fixes.
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New
- Added new NPCs to the city - Svetlana and Bartender, they are currently working on the story quest, in the future they will be independent and will be filled with new content.
- Added sound for clicking the inventory slot and on the item category buttons.
- Added sound for taking items.
- Added items to the Depot near the clinic.
- Markers now inform about the distance to them in kilometers and meters. They also received varieties: to eliminate the target, talk to the target, come to the place, search in this area.
- Added hair to the head of the main character. Distortions are possible, but the hair was added for testing and will further change its appearance and capabilities. A watch was added to the hand.
- A safe zone appeared in Nikolai's house. - Added new animal spawn locations: deer, wolves, foxes.
- Added a second white wolf spawn.
- Added a frame counter to the game.
- Now, when in a safe zone, a safe place icon in the form of a green house will be shown.
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Task
Work was underway on the game's plot, and new tasks were created, and additional tasks were also added.
- Added a story quest at the Forester and 6 additional tasks for trophy animal parts.
- Added tasks to the following NPCs: John, Nikolai, Tony, Dima, Svetlana (in the city), Herbalist (Grassy).
- Also, Valera had a continuation of the plot added, but this is not reflected in the dialogue, this will be corrected in future fixes.
- The "Sweet Life" quest - The amount of lard has been changed from 10 to 5.
- A reward for completing the "Sweet Life" quest has been added
- Nikolai's additional quest sequence has been changed.
Changes
- Day and night lighting has been changed.
- The brightness of the sky at night has been changed.
- Valera's appearance in the village has been changed (supplemented).
- The design of the inventory slot has been changed. If you look from left to right, there is quantity, price and weight.
- The rate of hunger and thirst has been reduced by 2 times.
- When thirsty, the final stamina is reduced by 50%, when hungry, the carried weight is reduced by 20%. The change occurs smoothly and begins to decrease when the parameter decreases below 50 units.
- Now you can buy overload by 50% more than the maximum permissible weight.
- If the quantity in the item is 1, the number is shown, previously it was removed, this confused players.
- Changed the transparency of smoke in the fire.
- Changed the sound of a shot on the SKS.
- Removed the collision of the wires of the Electra transmission lines.
Items
- Added the number of screws to the spawn in trash boxes.
- Increased the chance of deer blood dropping by 20%
- Added icons for the chicken egg and feather.
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Fix
- Fixed a bug that spawned several quest items in each other.
- Collision at the calendula.
- Fixed the display of starting backpacks in the world.
- Fixed a collision at zones with abnormal radiation and toxicity. They will be added to the game soon.
- The reward window is not displayed if it is not there.
- Some components of the UI interface have been optimized for monitors with an aspect ratio of 3:4. If you have such a monitor and there is an overlap of UI screens somewhere, then let us know about it with the window.
- Now, if you somehow fall underground, this usually happens on weak PCs using HDD during level loading, and the ground does not have time to load, then it does not matter, a system of returning to the surface of the earth in safe nearby places has been developed. But there is a chance to collide and die, about the subway line (rarely), prototypes of which are already underground.
We are glad that you tell us about the shortcomings of the game, and if possible, we make corrections in the next update.