Update 0.4.4!

It's time for our first Early Access update, just shy of a week after launch! 0.4.4 focuses on improving the new player experience, with numerous tweaks to the lower AI difficulties and significant additions to the tutorial. Here are the full patch notes: [h1]General[/h1] [list] [*] Slightly reduce vehicle collision radius (by ~14%) [*] Add description screen for each game mode (show on first play, with menu access for later viewing) [*] Fix intermittent erratic transitions between menu screens [*] Add mid-round hint system, to remind players to aim and use Hunker (more hints to come) [*] Fix mouse cursor flashing when not in use [*] Add game mode preview videos (part of the roadmap for this month) [*] Add input prompt to results intermission screen ('The War is Won') [/list] [h1]AI[/h1] [list] [*] Change default AI difficulty from Moderate to Easy [*] Improve AI unpredictability, especially in movement [*] Reduce AI 'efficiency' (ability to perform perfectly depending on the situation) for each difficulty beneath Insane [*] Fix AI getting stuck behind vehicle wreckage [*] Fix most pathfinding inaccuracies (with one exception, where the Hovercraft can get stuck turning in circles) [*] Fix Humvee AI attempting to charge through low walls [/list] [h1]Tutorial[/h1] [list] [*] Add tutorial stages for 'cooldowns' and 'drone sprint' [*] Remove tutorial stage that required the player to die [*] Fix Artillery not immediately skipping 'line of sight' tutorial stage [*] Fix tutorial instruction popup sometimes fading incorrectly [/list] You can check the progress on our buglist [url=http://steamcommunity.com/app/437340/discussions/1/365172547955986939/]here[/url], and any feedback or problems with this patch should be posted in our [url=http://steamcommunity.com/app/437340/discussions/1/]Bugs and Feedback[/url] forum.