Hello fellow engineers,
I rebalanced the difficulty; it was just too hard to even reach the 10th level.
So it was surely frustrating for some of you to not get very far and I hope I’ve fixed that Issue now.
There are also a lot of tweaks here and there and overall game quality improvements.
As always, the most important changes as a handy list:
[list]
[*]Updated to Unity 2017.3 (that was a hell of an Update!)
[*]Space Pirates are now slower and way harder to miss
[*]the shield does not block your weapon fire anymore
[*]additional perimeter alert for incoming Asteroids
[*]slider won’t be assigned the value they currently have (which had resulted in “instant-solving”)
[*]debounce Buttons: sometimes buttons could be pressed multiple times by accident, this should be fixed now
[*]not so “Bloody Halloween Update”
[*]some lighting performance improvements
[/list]
I messed up the Halloween Update and never published it, because I couldn’t fix the performance Issues of the Blood. Finally here it is: [spoiler]Tribbles can now be killed by the Ventilators[/spoiler], but without the blood, so it’s a bit of a compromise.