Update 0.4.2 TOTALLY NOT THE ANSWER

Hello fellow engineers, I rebalanced the difficulty; it was just too hard to even reach the 10th level. So it was surely frustrating for some of you to not get very far and I hope I’ve fixed that Issue now. There are also a lot of tweaks here and there and overall game quality improvements. As always, the most important changes as a handy list: [list] [*]Updated to Unity 2017.3 (that was a hell of an Update!) [*]Space Pirates are now slower and way harder to miss [*]the shield does not block your weapon fire anymore [*]additional perimeter alert for incoming Asteroids [*]slider won’t be assigned the value they currently have (which had resulted in “instant-solving”) [*]debounce Buttons: sometimes buttons could be pressed multiple times by accident, this should be fixed now [*]not so “Bloody Halloween Update” [*]some lighting performance improvements [/list] I messed up the Halloween Update and never published it, because I couldn’t fix the performance Issues of the Blood. Finally here it is: [spoiler]Tribbles can now be killed by the Ventilators[/spoiler], but without the blood, so it’s a bit of a compromise.