UniverCity is an isometric university management game.
[b]Update 0.3.3[/b]: Disabled fullscreen mode due to being generally buggy.
[h1]Changes[/h1]
[list]
[*] Walls are now lowered when placing rooms/buildings.
[i]It ended up being pretty hard to place a building behind another building as you could only see where the wall was and not the border. This should hopefully solve that issue.[/i]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32385635/b459f7b76e7a3797ac9798463e6010d331c70976.png[/img]
[*] Added another type of trash to make things look a bit more interesting.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32385635/e829d07ac6b8f1a5ad17afe597d833e22216da0b.png[/img]
[*] Trash now fades into the floor instead of just disappearing when cleaned up
[*] Fixed students missing lessons when loading a save file
[i]This would happen if you saved whilst a student was walking to a lesson, the game wouldn't save the fact they were walking and when it loaded the game again the student would assume it couldn't reach the room.[/i]
[*] Added basic command support support on the server console.
[i]Currently only "quit" and "save" for now.[/i]
[*] Redo the female student models. No longer a copy/paste job from the male model.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32385635/df83d7b9ed38854fc554f4a4badd3f409616c986.png[/img]
[*] Smooth shadow rendering, shows more on lower settings.
[*] Changed the rendering of shadows on water.
[i]This occurred due to an optimization on shadow rendering breaking the hack used for water shadows.[/i]
[img]https://buckets.thinkof.name/stuff/univercity/waterchange.gif[/img]
[*] Fixed some holes in a few models
[*] Modified the textures of doors and added a few new colors.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32385635/73f241d91e0a7154e2aea4db14789029bc785191.jpg[/img]
[*] Slowed down the snack stop's serving time and fixed a few issues with its script
[/list]
[h1]Internal Changes[/h1]
[list]
[*] Cleaned up some unused code/data from the old idle system
[*] Optimized shadow rendering slightly by doing it at a later rendering stage
[*] Animated model rendering improvements which should allow for slight differences in body shapes when sharing animations.
[*] Reduced the amount of VRAM required slightly by changing the types used for some framebuffers.
[*] Optimized the ECS used internally to save some memory
[*] Optimized some memory allocations in a few hotspots.
[/list]