Update 0.3.2

UniverCity

UniverCity is an isometric university management game.

[b]Update 0.3.3[/b]: Disabled fullscreen mode due to being generally buggy. [h1]Changes[/h1] [list] [*] Walls are now lowered when placing rooms/buildings. [i]It ended up being pretty hard to place a building behind another building as you could only see where the wall was and not the border. This should hopefully solve that issue.[/i] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32385635/b459f7b76e7a3797ac9798463e6010d331c70976.png[/img] [*] Added another type of trash to make things look a bit more interesting. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32385635/e829d07ac6b8f1a5ad17afe597d833e22216da0b.png[/img] [*] Trash now fades into the floor instead of just disappearing when cleaned up [*] Fixed students missing lessons when loading a save file [i]This would happen if you saved whilst a student was walking to a lesson, the game wouldn't save the fact they were walking and when it loaded the game again the student would assume it couldn't reach the room.[/i] [*] Added basic command support support on the server console. [i]Currently only "quit" and "save" for now.[/i] [*] Redo the female student models. No longer a copy/paste job from the male model. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32385635/df83d7b9ed38854fc554f4a4badd3f409616c986.png[/img] [*] Smooth shadow rendering, shows more on lower settings. [*] Changed the rendering of shadows on water. [i]This occurred due to an optimization on shadow rendering breaking the hack used for water shadows.[/i] [img]https://buckets.thinkof.name/stuff/univercity/waterchange.gif[/img] [*] Fixed some holes in a few models [*] Modified the textures of doors and added a few new colors. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32385635/73f241d91e0a7154e2aea4db14789029bc785191.jpg[/img] [*] Slowed down the snack stop's serving time and fixed a few issues with its script [/list] [h1]Internal Changes[/h1] [list] [*] Cleaned up some unused code/data from the old idle system [*] Optimized shadow rendering slightly by doing it at a later rendering stage [*] Animated model rendering improvements which should allow for slight differences in body shapes when sharing animations. [*] Reduced the amount of VRAM required slightly by changing the types used for some framebuffers. [*] Optimized the ECS used internally to save some memory [*] Optimized some memory allocations in a few hotspots. [/list]