Wage war against players around the world with an unstoppable arsenal of powerful armored combat vehicles. Use 300+ vehicles to engage in furious PvP tank combat, complete co-op missions, and crush your enemies on breathtaking maps, from scorching deserts to neon-drenched urban jungles.
Commanders!
We are happy to announce that the [b]Update 0.246[/b] is now available!
[img]{STEAM_CLAN_IMAGE}/31078546/5827b8ef16d2d741e3e629e016f787e923533237.png[/img]
Please note that the Shockwave Season 0 is over and the mode is no longer available. Stay tuned for more info about our further plans for the Shockwave mode!
[h2]List of Update 0.246 Changes[/h2]
[b]Autocannon HE shell overhaul[/b]
We are overhauling the High Explosive shells for autocannons (with notable exceptions such as AbramsX and Boxer RIWP) to do the following:
[list]
[*] HE shells will only deal full damage to unarmored or very lightly targets
[*] Armored targets will be dealt no damage (or very limited damage)
[*] The HE shells will deal a lot of damage to external modules such as tracks, guns and ERA/NERA elements
[/list]
[b]Seahawks Battle Path[/b]
In this update, we are correcting several issues of the Seahawks Battle Path and its vehicles:
[list]
[*] VN20: Tracks no longer move faster than the wheels rotate
[*] VN20: Many smaller visual fixes
[*] Fixed the skills of commander Samuel Thorpe
[/list]
[b]Additional Vehicle Fixes and Updates[/b]
With each patch we continue (and will continue) to update vehicles based on your feedback and fix them. In this update, we have the following changes for you:
[list]
[*] Fixed the aiming point of multiple (almost all) artillery vehicles
[*] AMX-30B2: Vehicle is no longer excessively dirty
[*] BTR-82A: Fixed the door-opening animation for the improved armor configuration
[*] BTR-82A: Small visual fixes
[*] Challenger 2: Fixed an issue where the targeting was broken when playing with the Faugh a Ballagh skin
[*] Challenger 2 ATDU: Returned the turret “roof” element to the vehicle and its skins
[*] Challenger 2 ATDU: Fixed the Honey Badger skin that was missing a camouflage part around the gun
[*] M1: Increased the amount of ammunition carried from 50 to 56
[*] M1A1: Increased the amount of ammunition carried from 48 to 50
[*] M1A1 AIM: Increased the amount of ammunition carried from 48 to 50
[*] M1A1 Storm: Increased the amount of ammunition carried from 48 to 50
[*] M1A2: Increased the amount of ammunition carried from 48 to 50
[*] M1A2: Fixed the look of the SEP v3 PL skin
[*] M1A2C: Increased the amount of ammunition carried from 48 to 50
[*] M1A2C Hades: Increased the amount of ammunition carried from 48 to 50
[*] M1128 Stryker: Increased the amount of ammunition carried from 50 to 63
[*] Puma: Small visual fixes on the Panzergrenadier skin
[*] T-72M2 Wilk: The Half-Restored skin gun cover now has the correct color
[*] T-90M Proryv: Fixed the excessive dirt covering ERA elements
[*] XM1: Increased the amount of ammunition carried from 50 to 56
[*] XM1A3: Increased the amount of 120mm ammunition carried from 50 to 60
[*] XM1A3: Fixed the M1A3 skin icon
[/list]
[b]General Changes[/b]
[list]
[*] Fixed several reasons causing the game to crash
[*] Returned the true Fullscreen option to the graphics settings
[*] Lieutenant bot vehicles are now spawning correctly in PvE missions
[*] Bonus rewards for long queues are now working correctly
[*] Fixed several localization issues
[/list]