Update 0.1b

Living Dead

Living Dead is a fun coop wave based 3D shooter from a top view perspective. The Game takes place in a simulation of a zombie shooter and the goal is to survive as much waves as possible or beat them all. Each wave becomes more difficult than the previous one.

[h3]Hello survivors,[/h3] We have a quick update that adds content and also fixes the bugs we have identified, so far, with the help of the Steam Comunity. Please help us by reporting any bugs/ errors encountered, we really appreciate it! Below is a list for this update: [b]Changes:[/b] [list] [*] Added 5 new achievements [*] Added floating damage text when zombies are hit [*] Added an on-screen indicator when the player is hit [*] Added auto-reload. Weapons will reload after you shoot your last bullet or when you try to shoot with an empty magazine [*] Added new reload UI for better visibility [*] Monsters now blink for a short period of time to indicate being hit [*] Added in-game options [*] Added key rebind menu [*] Added a new weapon - rocket launcher [*] Weapon on the ground now displays its own temporal name (until we name all weapons) [*] Weapons now drop more frequently [*] Intro window now will only appear once when the game is started [*] Added additional pathways to the Crossroad map [/list] [b]Bug fixes:[/b] [list] [*] Fixed AI spawn area so monsters wouldn't get stuck so easily [*] Fixed resolution scale issue which caused a fps drop [*] Fixed weapon on ground display being visible after AI overlaps the weapon [*] Fixed an issue when setting FPS limit to be uncapped, it would cap at 60fps [*] Occasionally after loading a level, the game would spawn a dummy player (making the game logic work for 2 players instead of one) [*] Sometimes after loading a level, the player is not able to interact with the map nor use weapons [*] Some weapons were assigned to the wrong slots [*] And bunch of other small fixes/improvements [/list]