Living Dead is a fun coop wave based 3D shooter from a top view perspective. The Game takes place in a simulation of a zombie shooter and the goal is to survive as much waves as possible or beat them all. Each wave becomes more difficult than the previous one.
[h3]Hello survivors,[/h3]
We have a quick update that adds content and also fixes the bugs we have identified, so far, with the help of the Steam Comunity.
Please help us by reporting any bugs/ errors encountered, we really appreciate it!
Below is a list for this update:
[b]Changes:[/b]
[list]
[*] Added 5 new achievements
[*] Added floating damage text when zombies are hit
[*] Added an on-screen indicator when the player is hit
[*] Added auto-reload. Weapons will reload after you shoot your last bullet or when you try to shoot with an empty magazine
[*] Added new reload UI for better visibility
[*] Monsters now blink for a short period of time to indicate being hit
[*] Added in-game options
[*] Added key rebind menu
[*] Added a new weapon - rocket launcher
[*] Weapon on the ground now displays its own temporal name (until we name all weapons)
[*] Weapons now drop more frequently
[*] Intro window now will only appear once when the game is started
[*] Added additional pathways to the Crossroad map
[/list]
[b]Bug fixes:[/b]
[list]
[*] Fixed AI spawn area so monsters wouldn't get stuck so easily
[*] Fixed resolution scale issue which caused a fps drop
[*] Fixed weapon on ground display being visible after AI overlaps the weapon
[*] Fixed an issue when setting FPS limit to be uncapped, it would cap at 60fps
[*] Occasionally after loading a level, the game would spawn a dummy player (making the game logic work for 2 players instead of one)
[*] Sometimes after loading a level, the player is not able to interact with the map nor use weapons
[*] Some weapons were assigned to the wrong slots
[*] And bunch of other small fixes/improvements
[/list]