Update 0.10.0.3

[h2]Changes[/h2] [list] [*] Added Projectile tab on Sun sword [*] LagRog reduce stage requirement by 35% [*] Changed scaling on Dwindling fire after level 90 to no longer become negative [*] Arcade now banish Blood Spirit [*] Reduced Flying candle experience gain [*] Greatly Increased Health from monster inside the manor [*] Pressing shift while clicking challenge level change button increment/decrement it by 10 Pressing shift and control increment/decrement it by 50 (Yes this is a placeholder so doesn't work on gamepad), I'll work on a better solution for next bigger patch [*] Once modifier crafting unlocked, boss will drop their respective equipment material. Goblin shaman will drop Goblin Alloy This should greatly help late game player have a steady source of early materials that can easily come to miss after a bit of time [/list] [h2]Fixes[/h2] [list] [*] Challenge stacking navigation issues with gamepad [*] Multiple challenge confirm button not being accessible with gamepad [*] Removed % under enemies name in stage selection [*] Blood transmutation effect wrongly used capped health instead of uncapped health. [/list]