[h2]Changes[/h2]
[list]
[*] Added Projectile tab on Sun sword
[*] LagRog reduce stage requirement by 35%
[*] Changed scaling on Dwindling fire after level 90 to no longer become negative
[*] Arcade now banish Blood Spirit
[*] Reduced Flying candle experience gain
[*] Greatly Increased Health from monster inside the manor
[*] Pressing shift while clicking challenge level change button increment/decrement it by 10
Pressing shift and control increment/decrement it by 50
(Yes this is a placeholder so doesn't work on gamepad), I'll work on a better solution for next bigger patch
[*] Once modifier crafting unlocked, boss will drop their respective equipment material.
Goblin shaman will drop Goblin Alloy
This should greatly help late game player have a steady source of early materials that can easily come to miss after a bit of time
[/list]
[h2]Fixes[/h2]
[list]
[*] Challenge stacking navigation issues with gamepad
[*] Multiple challenge confirm button not being accessible with gamepad
[*] Removed % under enemies name in stage selection
[*] Blood transmutation effect wrongly used capped health instead of uncapped health.
[/list]