Update 0.0.7 is online

Here is the content of this massive update. Fixes : [list] [*] Engine : - Progressive update of the clouds layer. The previous revisions was taking a lot of time to render some clouds under certain conditions and this solves the problem. [*] Interface : - Main window screen placement can be configured in the options. - Roughness of the water is now in the water tab and is now correctly exported (it was a constant before). - Reset of values was not working after loading a preset, it’s fixed now. - Channel water*water alpha is also available on standard version, not only pro. This allows the export of an emissive map for lava planets. - Mousewheel sensitivity is now saved correctly. - Color presets delete are saved directly now. - Planet manipulation (drag/zoom …) works only if the mouse is in the work/viewport area. - Mousewheel speed increased in the scrollviews (was unusable before). [*] Presets : - Many of the provided presets has been updated. [/list] New features : [list] [*]Unity sample - new custom materials, easier to tune, - self emitting water - separate clouds layer - separate clouds layer with atmosphere - translucent rings - cutout rings (cast and receive shadows) - a scene containing many variations using one texture [*]Unreal sample : - self emitting water - displacement - separate clouds layer - merged animated clouds layer - separate atmosphere layer - translucent rings - cutout rings (cast and receive shadows) - a scene containing many variations using one texture set [*] Engine : - The heightmap is computed only when necessary and not for all parameters changes, which result in faster update. - Improved craters generation - Improved vegetation system - Improved ice caps [*] Interface : - The rendering time is displayed in preview mode and in rendering mode. - Water sharpness parameter has been added. - Control of the curvature thickness added. - You can now import an external height map. - Much better and more realistic simulation of moisture level. Extra parameters has been exposed in the ‘Other’ tab. - Adjustment of 3D noise position, rotation and scale thanks to a new set of parameters in the ‘Global’ tab. This provides a very fine level adjustment for the noise and allows you to control the position of mainlands on the planet. - High definition rendering : The main interface is now locked to avoid any conflict and interruption of the rendering. You can also cancel the rendering at any time and don’t have to wait for it to finish. [/list] Check the full release note for more details (Options->Open release notes)! As bonus, here is a video presenting some of the new features : https://www.youtube.com/watch?v=OJaSXZXIuRI&feature=youtu.be Enjoy!