Upcoming Version 1.05 (Aug. 4th)

Umbrella Corps

Join the corps! Umbrella Corps brings a competitive experience featuring new types of strategy and technique blended with elements from the world of Resident Evil, to create a unique kind of shooter!

The following changes are planned for release on August 4: [b][u]Players[/u][/b][list] [*]New methods for exiting cover (Crawling, switching to Brainer) [*]New methods for cancelling a dash when entering cover (Switching to Brainer, pulling down on the left stick, switching weapons) [*]Cover position can now be changed even when crouching [/list] [b][u]One Life Match[/u][/b][list] [*]Scoring changes (much higher scores can be obtained) [/list] [b][u]Multi-Mission[/u][/b][list] [*]Scoring changes (higher scores awarded for mission-specific actions) [/list] [b][u]About the scoring changes[/u][/b] Scoring has been adjusted to address the following issues: [list] [*]Differences between scoring in One Life and Multi-Mission matches [*]Points awarded for actions relative to each mission's rules in Multi-Mission matches were comparatively low compared to points awarded for kills [/list] One Life matches should now generally award higher scores than before. Overall Multi-Mission scores will not change drastically, but it should now be easier to score points by following the mission rules. Previously, players who attempted to play Multi-Mission matches as intended by focusing on mission points may have been at a disadvantage compared to those players who focused on kills. These adjustments should make mission scoring more enticing for all players. Also, while this isn't reflected in the score itself, the winning team receives more experience than the losing team, meaning it is in the best interests of all players to aim for a team win rather than individual kills. We apologize for not making this clearer before. Further fixes and improvements to follow