Upcoming update going over combat in detail

Hi everyone! The basics of the combat system are finished and working, so I'm currently recording a video update to talk about combat in much more detail. Highlights: [list] [*] A first look at the system and its placeholder UI (being a placeholder, it's not pretty) [*] Large units (much larger than a normal human) will be in the game [*] A discussion of how accuracy works (there will be seperate melee and ranged accuracy, as well as melee and ranged evasion) [*] And much more! [/list] Thank you and looking forward to your thoughts,