Upcoming Unit of the Day - Week 2 Roundup

Moonbreaker

Moonbreaker is a turn-based strategy, tactical skirmish game. The game is designed to be a true digital miniatures experience, set in an expansive sci-fi universe crafted by Brandon Sanderson. Direct Captain and Crew in gripping, ever-changing competition and adventure.

Hello Moonbreakers! [url=https://twitter.com/flayra]Charlie Cleveland[/url], Game Director on Moonbreaker (previously of Subnautica) has been sharing some awesome Units of the Day on our [url=https://www.reddit.com/r/playmoonbreaker/]Reddit[/url] (and we've been cross-posting them in Steam discussions). We're excited to share another roundup of new Units coming to Moonbreaker. To read the full post for each Unit, click "Read More." [h3][url=https://www.reddit.com/r/playmoonbreaker/comments/13oy0o7/upcoming_unit_of_the_day_captivator_zyanya_day_9/]Captivator Zyanya[/url] [/h3] [i]"Originally called the "Tendril", the seed of the idea here was to have cables or tendrils shooting out from it, lashing onto to all units in range, paralyzing them. For a culture that's all about disrupting, that seemed appropriate. And this was another foray into bigger units, with splashier, more exciting effects."[/i] [url=https://www.reddit.com/r/playmoonbreaker/comments/13oy0o7/upcoming_unit_of_the_day_captivator_zyanya_day_9/]Read more.[/url] [img]{STEAM_CLAN_IMAGE}/42850019/634f7f28e8dfebf6c724f9f04d1257cbfa011a55.png[/img] [h3][url=https://www.reddit.com/r/playmoonbreaker/comments/13kaabd/upcoming_unit_of_the_day_zapper_anenqui_day_8/]Zapper Anenqui (Day 8)[/url] [/h3] [i]"I think this one started more with the concept, than with an ability. We thought about some kind of big shock-mace, which emanated a lot of electrical power. That feels like a familiar trope, but the great thing about tropes is that they are clear and players "get" them immediately. "[/i] [url=https://www.reddit.com/r/playmoonbreaker/comments/13kaabd/upcoming_unit_of_the_day_zapper_anenqui_day_8/]Read more.[/url] [img]{STEAM_CLAN_IMAGE}/42850019/82e8a9d590abf80a803502371c2694afe92c1a5f.jpg[/img] [h3][url=https://www.reddit.com/r/playmoonbreaker/comments/13iq4k9/upcoming_unit_of_the_day_charger_macoa/]Charger Macoa (Day 7)[/url] [/h3] [i]"The idea was to "channel" energy from the sky or from your ship, and then reproject it somewhere on the field - or possibly the reverse. An earlier idea was to have it recharge your ship assists so you could use them twice in a turn. But now with ship assists removed (not forever though! more coming on that soon), we needed some other "channel"."[/i] [url=https://www.reddit.com/r/playmoonbreaker/comments/13iq4k9/upcoming_unit_of_the_day_charger_macoa/]Read more.[/url] [img]{STEAM_CLAN_IMAGE}/42850019/56b43c8a8cce3dd89fd9411d9d68d89c7181e684.jpg[/img] Thanks for all the excitement and feedback regarding these new Units! As a reminder you can play on our Experimental Branch to help us test some upcoming Moonbreaker goodness. [h2]Follow Moonbreaker Development[/h2] We want you to join us on every step of our development journey, to make Moonbreaker the best game possible! [list] [*] [url=https://discord.gg/moonbreaker]Join us in Discord[/url] and talk directly with the community and Developers [*] Sign up for the [url=https://www.moonbreaker.com/en#subscribe]Development Newsletter[/url] and get all our major updates in your inbox [*] Check out all the latest news and get [url=https://twitter.com/moonbreaker]sneak peeks on Twitter[/url] [*] Provide critical [url=https://moonbreaker.nolt.io/]gameplay feedback and suggestions on Nolt[/url] [*] See our task list and upcoming [url=https://moonbreaker.net/favro]update milestones on Favro[/url] [*] Or, find us on your [url=https://moonbreaker.net/m/links]social media platform of choice[/url] [/list] We'll see you in the Reaches! [i]- Moonbreaker Team[/i]