The Dragoness mixes HOMM-like exploration, city-building and turn-based strategic combat, with a roguelite twist. Choose your battles, paths and skills as you explore a world ravaged by war. Gather and manage your army of beasts, collect resources and expand your city.
[h2]Greetings Commanders,[/h2]
We hope you have all been enjoying exploring the world and taking on the challenges of [b]The Dragoness: Command of the Flame![/b] Since launch we have been busy behind the scenes gathering your feedback in order to [b]improve the overall experience[/b], and are pleased to announce that we will be releasing [b]a new patch for the main game as well as the free demo on 1st December![/b]
The patch will include several new features as well as improved controller support that will make your conquest of the Drairthir Peninsula that much smoother! We thank you for your patience, in the meantime here is what we have planned:
[h3]New Features:[/h3]
[b]Game Speed Setting [/b]
A new game speed setting shortcut has been added while adventuring on the map as well as during combat. Players can now easily toggle between three different levels of speed to change the pace of Exploration and Battle without having to open the options menu.
[b]Auto Battle Mode[/b]
Players will now have the option to toggle auto battle mode when on the battle grid. This will activate the AI for all player-controlled units who will then perform their turns automatically. Auto battle can also be interrupted by the player at any point that they choose for increased flexibility.
[h3]Balancing & Gameplay[/h3]
[b]First Battle with the Shai-Va[/b]
During the tutorial, it is now more clearly communicated to the player that it is intended that they lose their battle against the dragon. The Shai-Va will now have 100% dodge chance and a visible FX around its body representing that it is protected.
[b]Gates of Noita[/b]
The level proved to be much more challenging than intended. As a result, there have been changes made to provide more relief to players at certain stages. More movement wells have been added to refresh the player’s movement steps for the turn. There have also been changes made to the number of battles present as well as their strength.
[b]Tournament Site[/b]
It will now be possible to complete all the challenges during a single playthrough. The number of Red Crystals on the map has also been increased to make the completion of the side quests easier to complete simultaneously.
[b]Sound Adjustment[/b]
Basic sound improvement based on user feedback. Balancing the volumes and other tweaks.
[h3]New Key Bindings:[/h3]
Several new shortcuts have been added for the most commonly used features in the game:
[b]For exploration: [/b]
Activate End Turn Bonus (Upper) - 1
Activate End Turn Bonus (Left) - 2
Activate End Turn Bonus (Right) - 3
Continue movement - Ctrl
Army management – TAB
[b]During battle: [/b]
Regenerate mana - 1
Defend - 2
Wait - 3
Spell 1 (if applicable) - 4
Spell 2 (if applicable) - 5
Spellbook - TAB
[h3]Updated Controller Support[/h3]
The team have worked on several changes to the controller support and reworked the exisiting button mapping:
[list]
[*] PADs are now recognised on Startup if plugged in.
[*] The DPAD now works, where possible, in conjunction to the Left-Stick e.g. when scrolling through Menus.
[*] When completing a turn during exploration, the waypoint marker now snaps back where the player previously selected.
[*] Commander Spells now have a shortcut button when in Battle.
[*] Centre waypoint selection marker, Inspect a point of interest and Continue movement now have separate buttons dedicated to them.
[*] During Battle, the DPAD can now be used as a shortcut to navigate the Actions on the left-hand side.
[*] The DPAD can now be used to navigate the Spellbook.
[*] The Shoulder buttons can be used to navigate the bottom menu when returning to the Capital.
[*] Numerous other small fixes.
[/list]
Thank you again for your continued support, and we hope that’ll you’ll enjoy these changes when they go live on [b]1st December! [/b]
- Crazy Goat Games & PQube
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