Upcoming QoL and Feature Improvements!

King of Retail

The store is your kingdom! Expand your humble boutique into a thriving business: hire the right staff, decorate your displays, and lure in customers. Even your wildest ideas can turn a profit. Why not start a business that sells only white T-shirts and ketchup? PCs and beans? Your rule, your rules!

Dear Retailers, We are one week away from the 1.0 launch! Today, we want to talk about upcoming quality of life and feature improvements that you've been requesting. In short: some aspects of running your store were unclear (especially to new players) or needlessly tedious. The quality of life features in the launch update will greatly improve your efficiency in running your store. If you enjoy optimizing your store, this one's for you. [img]{STEAM_CLAN_IMAGE}/34023693/278354ac36e496bc2757288e05476fa88e0b0608.png[/img] Managing your articles could be a bit of a hassle sometimes, especially in bigger stores with lots of different sales going on at once. We've spent quite a bit of time improving on the existing systems in King of Retail. Let's start with ordering articles. [h3]IDs, Tags, and Notes[/h3] A good retail manager is always on top of what comes in, what goes out, and at what price. To make specific articles more searchable, every article now has a unique ID that you can use to search for it. Those of you who have worked in retail will probably be familiar with the concept. [img]{STEAM_CLAN_IMAGE}/34023693/3f55bae109269ab8457a6d0d274f5fc86b021dc9.png[/img] IDs are for when you [i]really[/i] want a specific article, but a more customizable option is the new [i]tag[/i] system. You can add a custom tag to any item by simply typing it in. Afterwards, you can type in your tag in the search bar, and find all the tagged products. This is a great way to group articles by color, aesthetic, or any other metric you can think of. Also, tags are saved [i]per manager[/i], so you won't have to re-type them if you start a new store! [img]{STEAM_CLAN_IMAGE}/34023693/e6347d4b8fa08894e436f0395aaf9468ae2c629d.gif[/img] Lastly, you can add notes to articles. Maybe an article sold particularly well during a certain event in town? That's worth adding a note for, in case the event happens again! Or maybe you want to remind yourself when the item was last on sale to plan your strategy? [h3]Article Screen[/h3] You may have already spotted some improvements in the screenshots above to the article screen itself. With this new screen, you will have all the information you need at your disposal, like how well the article is selling amongst different demographics, allowing you to further optimize your store. [img]{STEAM_CLAN_IMAGE}/34023693/a917441ef94888533f68103f9229f093bd301869.png[/img] Another improvement is that you will be able to see these details anywhere! No longer do you need to visit the office to see specific metrics, but you can pull those stats up during a workday as well. This also means you can more easily plan sales on the fly. Simply press Q when selecting an article, and you can see its details and edit its price. Speaking of editing its price, this change also allows you to easily put specific articles on sale, rather than having to create discounts per display. That means you can now quickly adjust prices on the fly, adapting to your customer's need more efficiently. [h3]Mirroring[/h3] A small but often-requested QoL feature is that you'll be able to mirror inventory! In the case of registers, that means you can control whether people will enter the queue from the left or right side. A lot of you were quite particular about this, so here it is! [img]{STEAM_CLAN_IMAGE}/34023693/7488043b3f3b92521ee478ea96338cf7178416ef.gif[/img] [h3]Loans at the Bank[/h3] And for the campaign players, one commonly requested feature was to take out loans (curiously, no one ever requested being able to [i]pay those loans back[/i]). The new bank area will allow you to do just that, provided you have some capital. [img]{STEAM_CLAN_IMAGE}/34023693/4a9aa98b2147800ebdb130fe9d2291b80737617c.png[/img] [img]{STEAM_CLAN_IMAGE}/34023693/90d0fdb053540324bf13b511565a07d54addc017.png[/img] [h3]Graphics Optimization[/h3] The last QoL change we wanted to mention in this blog is that we've put a lot of time into optimizing King of Retail's textures and meshes. This can result in up to 30% more FPS than in previous versions! There's more improvements in 1.0, like security perks for staff and [i]lots[/i] of bug fixes, but we'll save those for next week — see you then! [url=https://www.Discord.gg/fckN6bE][img]{STEAM_CLAN_IMAGE}/34023693/2d23cbd46a7bf387d488e366c7d3f547ff26728d.png[/img][/url]