Upcoming Features Deep Dive #1 – Run Rewards!

[b]Attention, Commanders! [/b] We've received fresh intel on upcoming changes to Grit and Valor’s Run Rewards systems. As mentioned previously, your feedback on the demo has been helping our teams massively in finding new ways to make Grit’s tactical gameplay sing. Now that the Closed Beta is live, we’re going to be delving in to a wealth of additional feedback. Here’s an overview of some changes to rewards that are already in the works! [h2]WHAT ARE RUN REWARDS?[/h2] If you’re a Roguelite/Roguelike veteran – feel free to skip ahead! If you’re new to Roguelites, a ‘Run’ is what you begin each time you’re defeated on the battlefield. Run Rewards, then, represent the progression you make over the course of a run. To make matters more complex – in Roguelites this progression can be split in two; Standard Progression and Meta Progression. [img]{STEAM_CLAN_IMAGE}/45039714/13f90d87f47e56edce23befc3c61488ba353f22f.png[/img] In the case of Grit and Valor – 1949, ‘Standard Progression’ represents the temporary enhancements you get during a run. ‘Meta Progression’ represents the permanent upgrades you’re able to make back at the Resistance Base and carry with you in future runs. [h2]RUN REWARD IMPROVEMENTS: STANDARD PROGRESSION[/h2] [h3]Reward Frequency[/h3] We noticed that only offering mid-run upgrades at the end of a mission meant long breaks between upgrading your squad over the course of a run! [img]{STEAM_CLAN_IMAGE}/45039714/0f61ba1d9562b87a692a5f00e42185380e7cf7d1.gif[/img] In future you’ll notice rewards "dropping" during a mission. You’ll need to assess on the fly whether to bring your Mechs out of cover to go procure them, adding an entirely new risk-vs-reward dynamic to your moment-to-moment gameplay. [h3]Improved Enhancements[/h3] To make choosing enhancements and going for a specific build more meaningful, we’re going to improve their effects and even create synergies between different Enhancement types. [img]{STEAM_CLAN_IMAGE}/45039714/d3b7279019d802ef217af8937def03005ba7a972.gif[/img] [h2]RUN REWARD IMPROVEMENTS: META PROGRESSION[/h2] [h3]New Pilots![/h3] We’ll also be introducing some new Pilots – each with unique never-before-seen abilities! We can’t wait to tell you more about them in a later blog... [img]{STEAM_CLAN_IMAGE}/45039714/9957fad903ee627454811c1466d9c19c867c9f8c.png[/img] [h3]Pilot Ability Augmentations[/h3] We’re also exploring new ways to give you more control over how you set up your squad. In the future, Grit and Valor will allow you to augment existing Pilot Abilities to make them behave exactly the way you like. Take the Mech Jet Ability, for instance. With Pilot Ability Augmentations, a cautious player could augment this ability mid-run to be able to jump then immediately jump back to its starting position. Alternatively, an offensively minded Commander could augment that same ability to drop mines as it jumps. We took your feedback and some inspiration from other satisfying Roguelite systems for this! It should give you even more variety on each run! --- We hope this has given you some valuable insight into how we’re using your feedback to improve the game’s rewards system ahead of launch. In the coming weeks, we’ll be sharing more of these deep dives on other aspects of Grit and Valor Gameplay! If you’d like to help with future changes, [url=https://www.surveymonkey.com/r/LLHGHCV]apply to our Ambassador program[/url] where we hold regular playtests. You can also [url=https://discord.gg/8eqDpa88nf]join our Discord[/url] for extra behind-the-scenes content! [i]The Grit and Valor – 1949 Team[/i]