A bullet heaven roguelike where you assume the role of the steward of ghosts bound to eternal life on earth. Wield 4 to 6 weapons simultaneously to fend off waves of apparitions determined to defeat your spirited friends.
Hi everyone!
It's been a bit under a week since the last update and I wanted to show you what we've been working on for the next big one which is all about the [b][u]map system rework[/u][/b]!
Before we start, as always, [u][b]I would really appreciate it if you left a review! It's the best way to support the game[/b][/u]!
[h1]New Map Screen[/h1]
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The first thing that we're showing in this post is the [b]updated map screen[/b]! I've shown some sneak peaks already but I'm glad to announce that it is now [b]fully implementd[/b]! We just need to fix some bugs and adjust some things, so it'll likely make its way to the[b] beta branch soon[/b]. Not only does it look more fleshed out, the algorithm used to create the paths is much improved so there will be many [b]meaningful choices[/b] that you'll have to make throughout your new runs.
[h1]Weapon/Trinket Shops[/h1]
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Another thing we've done is [b]split the shop[/b] into a trinket and weapon shop. This was one of the ideas that I was initially apprehensive to add, but it actually[b] makes the game feel much better[/b] in combination with the new map path algorithm. Previously, the game tried to guess whether you wanted to purchase weapons or trinkets to determine what to serve you at shops, but now it's completely up to you! This makes it [b]easier to pivot mid-run[/b] if you want different weapons, or just go [b]all in for specific trinkets[/b].
[h1]Campfire[/h1]
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Another major change is that the healing/upgrading from the shops is [b]its own node[/b]. To balance out the fact that you'll see this screen less often, the effects of healing and upgrading are much increased!
[h1]New Main Menu[/h1]
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This was already shown in the small hotfix post that I made a few days ago, but we've re-done the character select menu to take full advantage of the diverse personalities we have in the game!
[h1]New Character![/h1]
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Finally, we're introducing a [b]new character - Hanubat[/b]! This one's special ability is that it can [b]increase its dodge stat at a much higher rate than usual[/b], so you'll be able to craft cool combos together with the dodge trinkets introduced in the previous and next update!
You might recognize the character if you've been following our studio in general, and that's because it comes from our upcoming game - Wanted Shadows! In short, it's a Bullet Heaven just like Soul Stalker, but it takes the [b]action to the max[/b]. You aim your attacks, click to shoot, have a dodge with stamina management, and more! [b]The game is part of the Steam Next Fest right now[/b], so [b]check out the free demo[/b] while it's available! The game comes out super soon too, on the [b]31st of October, Halloween[/b].
https://store.steampowered.com/app/2491670/Wanted_Shadows
Anyways, that's it for this update, and as always, [b]I would really appreciate it if you left a review[/b]! It's the best way to support the game! I'm super excited to show you all what we have in store for Soul Stalker in terms of this update, and future ones as well!
https://store.steampowered.com/app/1714240/Soul_Stalker/
- Conrad, Lead Developer