Unreal engine GlitchPets update

GlitchPets

This game is still in development: kind of a puzzle-platform-climb-story-adventure where your cartridge 'pets' glitches out from pet pee. You control a "debug" npc

This build is made with unreal engine 5 early access. Everything seems to be going well, except imparting velocity when standing on fast moving objects seems disabled to me as a developer. That means the "space" levels in the 2d mode dont work properly. the the level Rat Rocket in the 3d mode has been disabled. introducing mechanic: clipping/ghost you can clip through very thin walls. This also adds two jumps to your total jump count, if used when you are out of jumps. updated intro levels. After the apartment cutscene you now load into "Pond", which leads to tutorial_map_x other stuff i did, but didn't document, and are now lost, yet present. Thanks for checking out the development process!