Unleash the Light 3.0.1 (432) Bugfix Update

Steven Universe: Unleash the Light

The Crystal Gems are back for the third game in the Light Trilogy! When two powerful Gem rulers threaten the newfound peace of Era 3, Steven and his friends must embark on a new RPG quest to stop them! It’s time to Unleash the Light!

[b]Unleash The Light 3.0.1 [/b](432) Bugfix Update patch is now available! Please review the patch notes below: [list][*] Fixed an issue where Achievement banners would repeatedly re-trigger when loading into stages or on the title screen [*] Fixed Steven’s “Stronger Together” upgrade not triggering the Attack Up buff upon fusing [*] Fixed a soft lock that could sometimes occur when using Connie & Lion’s “Lion Charge” ability and defeating certain enemies with the “multiple bonus star taps” extra damage [*] Fixed a soft lock and visual issue (causing Connie & Lion to get stuck in their defeated animation state) that sometimes occurred after attacking a counter-attacking enemy (such as the exploding Red Squaribot Drone or Spikey Mr. Swoops) [*] Fixed some instances of the Red Squaribot Drone’s death animation “slow-mo” getting stuck until the player restarted the game or triggered another slow-mo moment (like when using Connie & LIon’s Vault Strike ability) [*] Fixed a soft lock in the final boss battle of the Palace of Light that occurred when trying to formation switch with a certain guest character while they were poofed [*] Prevented an exploit where certain abilities, when cancelled, were sometimes giving back more SP than what was spent to activate them [*] Fixed Peridot’s sound effects continuing to play even when audio was disabled in the pause screen [*] Various other minor fixes and stability improvements[/list] Thank you so much for playing Unleash the Light! If you encounter any issues with this new version, please be sure to let us know in the Bugs and Technical Issues forum and we will be happy to provide support.