Unit Control System: DONE!

Home Wars: Battlefield

Fight in an epic first/third-person battlefield with your friends! In this cooperative PvE game, there are 3 factions, all fully playable: Army, Insects, Dinosaurs. Hundreds of allied/enemy bots on screen! Old school fun, baby!

Hello, soldiers! This is my first post for this game and I'm quite excited about it :D I'm writing to update you on the development status. I just finished the player control system for the units, both in first and third person. The types of units involved are soldiers, tanks, wheeled vehicles, helicopters, planes, small boats, destroyers, submarines, mechs, walking bugs, jumping bugs, flying bugs, aquatic bugs, walking dinosaurs, flying dinosaurs, and aquatic dinosaurs. HWB is my first real multiplayer game, so I have to solve unknown problems. I mainly followed Battlefield 4 as an example of implementing vehicle controls, but obviously, there are some differences due to the needs of this gameplay. For now, there will be only one type of vehicle control, which is why I tried to blend an arcade style with a slightly more realistic style. Since this is a game that recreates the combat between plastic soldiers, insects, and dinosaurs, it didn't make much sense to focus on the realistic controls of the vehicles :D The next step in development will be to create the navigation system for all these units for the bots, which is not an easy thing. If you have any questions or suggestions, I'm always happy to hear from my players! PS: The images I use for covers and marketing are generated using AI. As soon as I have decent gameplay, I will replace them with images made by me, as I have done in all my other games. THE ONLY GOOD BUG IS A DEAD BUG!