It Lurks Below is an action-oriented, survival RPG in a randomly generated world. Fight through the massive underground dungeon, customize your character with random items and find out what evil lurks below.
Patch notes for v1.01.48-51
Unholy Krampus has arrived!
- Jolly Ol' Graybeard has a new Runeword to the Unholy Krampus Dimension
Features:
- New difficulty: Unholy Difficulty Maps -- This difficulty is the hardest in the game. More Unholy maps are coming soon.
- All monsters are level 100+
- Takes 500 MKP to spawn the boss
- Resistances have been lowered by 250
- Armor mitigates less damage
- Bosses have a lot more hit points, but higher drop rates on boss-specific loot
- Unique armors that drop here can have upgrades, like affixes and more
- I have modified most of the existing Runewords in the game. They no longer require Aspire Armor to create. You can directly Runeword most armors now
- I have doubled the amount of armor and hit point increase you get from many Runewords to make up for the loss of Aspire
- I have lowered the rune requirements for Aspire Armor
- Stamina and Slow Digestion are no longer on/off. They are now stats. There are new affixes for them on items. They are visible in the stats window in inventory.
- I have changed crystal planting so that the bulb cost scales with player level. The result crystal ilevel is determined at creation of the bulb now as well.
- You can now only have one copy of a unique crystal socketed in all of your equipped armors at once. This does not include weapon, just equipped armor.
- I have increased the stats on many unique crystals to make up for this. Your crystals will automatically upgrade.
- I have added 5 new unique crystals
- The "ultra" rarity for inferno armor is now available. This does not add an affix, but it does add something else...
- Added two Winter outfits, a hat, and a cloak for sale at Jolly Ol' Graybeard
- Added some alternate sound pitches to sword swings, impacts and wand attacks
Rogue:
- I put the Rogue flask healing amounts back, but the extra swing is more consistent than before
Bugs:
- Somehow Jolly Ol' Graybeard was marked as being able to pick up the bank but shouldn't have been. It has been fixed.
- If you had a partial bank left behind when picking up with Jolly Ol' Graybeard, the NPCs and all the random bank blocks left behind should be gone.
- Fixed the messaging when right-clicking on ancient items that were on cooldown.
- Right-clicking on ancient items now has better messaging if the ancient item requires a target or can't be toggle except with a hotkey/shortcut.
- Several objects in town had a stray ' at the end of the popup dialog text lines, but it has been fixed
- Fixed a loophole which allowed you to put Character Bound items into the Vault
- Using the mouse wheel to scroll the list on character select now refreshes the mouse position and selects the character box