Ultra App Kit 1.1 goes cross-platform

Ultra App Kit

Built to power a new generation of game development tools, Ultra App Kit provides an easy-to-use C++ programming SDK for creating cross-platform desktop GUI applications. Learn from extensive documentation with hundreds of examples.

Ultra App Kit 1.1 is now available. This free update brings cross-platform development to our fast resolution-independent GUI toolkit. In addition to Windows, Mac and Linux are now supported, which means you can code once and compile everywhere to easily create cross-platform GUI applications. Builds on Linux use minimal dependencies and will work on virtually any distro without any additional libraries to install. This effectively solves the Linux user interface problem forever and provides us with a strong foundation on which to build new game development tools that look great and run everywhere. [img]{STEAM_CLAN_IMAGE}/40326982/a93943f0e6de3ddbfb6bfd77bdd914909dd32471.png[/img] Ultra App Kit is gorgeous on macOS and works with both Intel-based Macs or running natively on Apple Silicon. [img]{STEAM_CLAN_IMAGE}/40326982/6b160c338d7fd3e90fc1bc544319df5a2a7d1112.png[/img] Along with various small bug fixes, version 1.1 adds the following new commands: [list] [*] [url=https://www.ultraengine.com/learn/CPP/Display_ClientArea]Display::ClientArea()[/url] returns an iVec4 defining the usable area inside the screen, minus any bars the OS uses. [*] [url=https://www.ultraengine.com/learn/CPP/Widget_SetFontBold]Widget::SetFontBold()[/url] allows you to display bold text on a widget. [*] [url=https://www.ultraengine.com/learn/CPP/Command]Command()[/url] allows easy interaction with the system console / terminal. [/list]