Design and export height maps and normal maps from layered hand written expressions. Use the outputs directly in your game, or use them as brushes and stamps for paint and 3D sculpting applications.
[b]Inspector Panel[/b]
Properties populate in an inspector panel now. It cleans up the interface and makes more room for the other panels.
[img]https://static.wixstatic.com/media/2f5508_d8826d40be71409e82f587ef64a803b0~mv2.png[/img]
[b]Outputs[/b]
Add Output type by just clicking a button now. This is straight forward compared to before.
[img]https://static.wixstatic.com/media/2f5508_5e8d1cf4a8a64641979e81a60759f3c8~mv2.png[/img]
Added properties to the Outputs.
To normalize a Height Map, just tick the Normalize checkbox.
[img]https://static.wixstatic.com/media/2f5508_56d806835ec743f58882c7c3575d979b~mv2.png[/img]
To flip Normal directions, just tick X, Y, or Z checkboxes.
[img]https://static.wixstatic.com/media/2f5508_d523e330ca5c4483828f78503943e008~mv2.png[/img]
[b]Other Improvements[/b]
[list]
[*]Reduced the amount of texture RAM used by Outputs.
[*]Added more error handling.
[*]Files are now saved as tmp before overwriting the project. This offers even more redundancy to project files.
[/list]
Enjoy!