STREWTH! It's time to go back Down Under with this fully remastered version of TY the Tasmanian Tiger 2: Bush Rescue. Rang, bite, smash and glide your way around the Australian Outback and stop the evil machinations of the diabolical BOSS CASS in this open world adventure.
Hi all,
A new build of TY2 (r3499_v108) has been released.
The major addition to this build is the new Hardcore Mode!
[img]http://www.kromestudios.com/share/TY2_Hardcore_banner.png[/img]
In Hardcore mode we've removed all bonus lives and respawning - you literally have life to get through the game. If you do happen to lose a life; we helpfully reset your save game and restart your adventure.
We've added two new leaderboards (Hardcore Game Complete and Hardcore 100% Game Complete) and two new achievements (Completing the game in Hardcore and 100% Completing the Game in Hardcore) for your troubles!
We hope that this provides a little bit of replayability for you all (and maybe bragging rights!). And cheats are disabled in Hardcore mode :)
[img]http://www.kromestudios.com/share/TY2_Hardcore.gif[/img]
Additionally, we're happy to announce that TY3 has been released in to Early Access! As part of TY3's release, TY1 is currently on sale to celebrate; and if you own TY1 or TY2, you should receive an extra bonus discount for buying TY3 during this first week of Early Access - as we've increased the launch discount to 22% across the board!
http://store.steampowered.com/app/411980/TY_the_Tasmanian_Tiger_3/
Lastly, the following bug fixes are also in this new TY2 build:
[list][*]ART: Made grill texture in the Never Never doublesided, so it draws correctly from both directions.
[*]ART: clamped edge pixels of the mouse icons to stop icon corruption
[*]ART: Increased the number of maximum explosions that can render at once
[*]ART: Disabled timed-bonus Christmas skin costume
[*]ART: Re-added support for grass overlays
[*]CART RACING: Tweaked the difficulty of the AI to try to ensure people don't get stuck losing races, forever.
[*]CONTROLS: Fixed a force clamping bug where large movement forces can change your direction when only one axis is clamped.
[*]CONTROLS: Fixed support for sneaking when using KB&M (SHIFT key by default)
[*]GAMEPLAY: Fixed the "react to bunyip punches only" flag, so that [spoiler] the vehicles blocking the A-path in the first level can't be blown up by rangs, causing a non-progression issue[/spoiler]
[*]MISC: Crash fixes for various thread-safe issues
[*]MISC: Prevent mouse from changing button selection or clicking on buttons while rebinding an action to fix a crash.
[*]RANGS: Fixes to the doomerang controls
[*]UI: Moved some overlapping arrow buttons to lessen sound spamming when moving around them with the mouse.[/list]
Cheers
Linds