TY2 Build r3499_v108 Released - Hardcore Mode! And, TY3 now in Early Access

TY the Tasmanian Tiger 2

STREWTH! It's time to go back Down Under with this fully remastered version of TY the Tasmanian Tiger 2: Bush Rescue. Rang, bite, smash and glide your way around the Australian Outback and stop the evil machinations of the diabolical BOSS CASS in this open world adventure.

Hi all, A new build of TY2 (r3499_v108) has been released. The major addition to this build is the new Hardcore Mode! [img]http://www.kromestudios.com/share/TY2_Hardcore_banner.png[/img] In Hardcore mode we've removed all bonus lives and respawning - you literally have life to get through the game. If you do happen to lose a life; we helpfully reset your save game and restart your adventure. We've added two new leaderboards (Hardcore Game Complete and Hardcore 100% Game Complete) and two new achievements (Completing the game in Hardcore and 100% Completing the Game in Hardcore) for your troubles! We hope that this provides a little bit of replayability for you all (and maybe bragging rights!). And cheats are disabled in Hardcore mode :) [img]http://www.kromestudios.com/share/TY2_Hardcore.gif[/img] Additionally, we're happy to announce that TY3 has been released in to Early Access! As part of TY3's release, TY1 is currently on sale to celebrate; and if you own TY1 or TY2, you should receive an extra bonus discount for buying TY3 during this first week of Early Access - as we've increased the launch discount to 22% across the board! http://store.steampowered.com/app/411980/TY_the_Tasmanian_Tiger_3/ Lastly, the following bug fixes are also in this new TY2 build: [list][*]ART: Made grill texture in the Never Never doublesided, so it draws correctly from both directions. [*]ART: clamped edge pixels of the mouse icons to stop icon corruption [*]ART: Increased the number of maximum explosions that can render at once [*]ART: Disabled timed-bonus Christmas skin costume [*]ART: Re-added support for grass overlays [*]CART RACING: Tweaked the difficulty of the AI to try to ensure people don't get stuck losing races, forever. [*]CONTROLS: Fixed a force clamping bug where large movement forces can change your direction when only one axis is clamped. [*]CONTROLS: Fixed support for sneaking when using KB&M (SHIFT key by default) [*]GAMEPLAY: Fixed the "react to bunyip punches only" flag, so that [spoiler] the vehicles blocking the A-path in the first level can't be blown up by rangs, causing a non-progression issue[/spoiler] [*]MISC: Crash fixes for various thread-safe issues [*]MISC: Prevent mouse from changing button selection or clicking on buttons while rebinding an action to fix a crash. [*]RANGS: Fixes to the doomerang controls [*]UI: Moved some overlapping arrow buttons to lessen sound spamming when moving around them with the mouse.[/list] Cheers Linds