TUNNEL DIVERS v0.8.1 is now available

[h1]Dev log[/h1] Please make sure your game is updated before starting! Otherwise it will crash trying to connect to my server. This is because I made improvements to the cloud saving's security, so please let me know if your save gets corrupted and I will be able to restore it for you. Unlikely for it to happen though. I also improved projectile hitreg, where the projectile will actually hit you when you get damaged by it. Flaring homing missiles is a little better but still not perfect. [h1]Changelog[/h1] [list] [*]Added Bot Team option to hosting menu. Use this if you want to play against bots with your buds. [*]Added visual effect for flare cooldowns [*]Added beep for when your module is ready [*]Bots are now enabled for Tunnel Servers. Yay! [*]Increased the Pulsar projectile's speed (it goes farther now) [*]Improved security for cloud saving [*]Improved hit registration for attacking projectiles [*]Removed friendly forcefields from mission 10 [*]Fixed The Master’s placeholder subtitle [*]Fixed the evac event not starting in mission 8 [*]Fixed being able to restart missions too soon when it ends [/list]