This is your chance to already try out our upcoming big update [b]Fields & Weather[/b],
It greatly helps us to have some testers that can give feedback on the new things we implemented.
[h3][b]Switch to the [u]Beta Branch "experimental"[/u] to play the preview.[/b][/h3]
Main features:
[list]
[*]Create new fields, meadows, forest and lakes anytime so you can beautify and play, even on locations with very little data.
[img]{STEAM_CLAN_IMAGE}/44992191/dddf9ac3bd897dc62ab935c8eed442201c16217e.gif[/img]
[*] You are now able to better plan out your crop rotation with the help of the newly added weather overview. Beware, rainfall amount affects soil moisture regeneration!
[img]{STEAM_CLAN_IMAGE}/44992191/fed16895bcc4cbac480a5e44ba721f31c3310d0d.png[/img]
[*] Storage capacity overview in the HUD: Quickly see how full your warehouses are.
[*] Rebalanced for more realistic crop sell prices and yields.
[/list]
[h2]Patch Notes - 0.9.3:[/h2]
[list][*] Ingame field creation added: Solves issue that you couldn't play on empty or bad data maps. Also lets you make nicer maps on the go while playing.
[list][*] Can draw fields, see hectare size and buy cost and end of field completion.
[*] Second confirmation step to set field type.
[*] Deleting of created and existing fields possible.[/list]
[*] Storage Capacity Overview in HUD.
[*] Weather curves added to timeline (sunshine, temperature, rainfall), all relative to location besides rainfall. You can toggle the graphs.
[*] Soil texture types split into each, individual damage, not always for all three. Mismatch value icons colored orange and red in UI
[*] Money notification, show spending and earnings at top HUD with number go up animation to give better player feedback and more rewarding to sell stuff/ earn money.
[*] Money popup info over field
[*] Can enable/ disable to play with tutorial
[*] Tutorial info for drawing fields in first step when having to buy fields
[*] Old tractor model and animation
[*] Loading any location even with zero field possible and initial farm placeable
[*] Crops, contracts, difficulties, vehicles, buildings, & storages rebalanced.
[list][*] More realistic prices and yields.
[*] More contractors, contracts more valueable and rewardings, better for progression, destinct required crops to focus on.
[*] More interesting to build necessary storages.
[*] Vehicle performance reduced, to get at a point where more vehicles are required to achieve yields of the contracts. ~30 hectare
[*] Machinery costs increases greatly if multiple days are required per field action to give further incentive of owning more machines of the same.
[*] Better tractors pull implements faster to give further incentive to own better tractors.
[*] Lower starting money for better progression, ingame field creation ensures that you can start with small fields everywhere.
[*] Soil moisture regenerates faster with heavier rainfall to a certain maximum, makes rainfall amount more relevant.
[/list][/list]