Try our first big update before the official release!

This is your chance to already try out our upcoming big update [b]Fields & Weather[/b], It greatly helps us to have some testers that can give feedback on the new things we implemented. [h3][b]Switch to the [u]Beta Branch "experimental"[/u] to play the preview.[/b][/h3] Main features: [list] [*]Create new fields, meadows, forest and lakes anytime so you can beautify and play, even on locations with very little data. [img]{STEAM_CLAN_IMAGE}/44992191/dddf9ac3bd897dc62ab935c8eed442201c16217e.gif[/img] [*] You are now able to better plan out your crop rotation with the help of the newly added weather overview. Beware, rainfall amount affects soil moisture regeneration! [img]{STEAM_CLAN_IMAGE}/44992191/fed16895bcc4cbac480a5e44ba721f31c3310d0d.png[/img] [*] Storage capacity overview in the HUD: Quickly see how full your warehouses are. [*] Rebalanced for more realistic crop sell prices and yields. [/list] [h2]Patch Notes - 0.9.3:[/h2] [list][*] Ingame field creation added: Solves issue that you couldn't play on empty or bad data maps. Also lets you make nicer maps on the go while playing. [list][*] Can draw fields, see hectare size and buy cost and end of field completion. [*] Second confirmation step to set field type. [*] Deleting of created and existing fields possible.[/list] [*] Storage Capacity Overview in HUD. [*] Weather curves added to timeline (sunshine, temperature, rainfall), all relative to location besides rainfall. You can toggle the graphs. [*] Soil texture types split into each, individual damage, not always for all three. Mismatch value icons colored orange and red in UI [*] Money notification, show spending and earnings at top HUD with number go up animation to give better player feedback and more rewarding to sell stuff/ earn money. [*] Money popup info over field [*] Can enable/ disable to play with tutorial [*] Tutorial info for drawing fields in first step when having to buy fields [*] Old tractor model and animation [*] Loading any location even with zero field possible and initial farm placeable [*] Crops, contracts, difficulties, vehicles, buildings, & storages rebalanced. [list][*] More realistic prices and yields. [*] More contractors, contracts more valueable and rewardings, better for progression, destinct required crops to focus on. [*] More interesting to build necessary storages. [*] Vehicle performance reduced, to get at a point where more vehicles are required to achieve yields of the contracts. ~30 hectare [*] Machinery costs increases greatly if multiple days are required per field action to give further incentive of owning more machines of the same. [*] Better tractors pull implements faster to give further incentive to own better tractors. [*] Lower starting money for better progression, ingame field creation ensures that you can start with small fields everywhere. [*] Soil moisture regenerates faster with heavier rainfall to a certain maximum, makes rainfall amount more relevant. [/list][/list]