Trine 5: A Clockwork Conspiracy Update #1 (Patch v.1.0.3)

[img]{STEAM_CLAN_IMAGE}/43948026/bc619fadf1614889f183bef826aa0ba05ae81e19.png[/img][b][h2]Trine 5: A Clockwork Conspiracy Update #1 (Patch v.1.0.3)[/h2][/b] [h3][b]Major Fixes:[/b][/h3] - Added Friends-Only games on all platforms - Fixed Final Boss achievements and popups - Fixed an issue where proper audio failed to load - AMD: Fixed flickering issues [h3][b]Online / Multiplayer fixes:[/b][/h3] - Browse game & Online multiplayer: Support for friends only games - You can now host an online multiplayer lobby for friends only using the "Host Friends" button - Lobbies: Fixed the max lobby search result(s) [h3][b]Gameplay Fixes:[/b][/h3] - Added a failsafe to prevent issues with low fps configurations (Level 4 water puzzle fix) - Limited the amount of jumps player can do with Wind Burst Leap - Fused objects are now always kept active - Fixed levitation stagger getting canceled early if levitating a staggered enemy - Levitation: Properly synced switching from over-the-head levitation to accurate levitation when playing on gamepad - Various physics optimizations - Fixed an issue with invisible players - Fixed Pontius's charge direction incorrectly syncing in online multiplayer (made sure he faces forward when charging) - Fixed Game Over blocking final cutscene - Fixed player ghost effect sometimes getting disabled after immortality flashing ends [h3][b]UI/Locale:[/b][/h3] - Options menu fonts now update when text language is changed - Matched players menus background size and position with other similar menus - Updated buttons for "default", "highlight", and "pressed", fixing them in both the Lobby and the Players Menu. - Updated the background menu image with a more high resolution version - Set player name to "local host name" if it's empty. This should fix some offline game hosting issue for GOG users. - Fixed an issue with controller vibration - Fixed game not pausing when controller disconnects - Fix for narration being skipped in Level Select Menu - Fix for not being able to buy/refund upgrades on Nintendo Switch - Fixed "controller missing" popup pause not being cleared in all the cases where the popup was closed - Tab menu (Skill tree, customization, collections) text fixes - Mouse hover no longer prevents the use of keyboard or controller to navigate tab menu - Customize character button now works with mouse - Fixed W and S keys on PC causing double input on level select menus checkpoint list - Fixed "The Spell of Gravity Reversal" overlapping with upgrade point counter on Nintendo Switch - Swapped "Difficulty" and "Password" sorting options in browse menu - Fixed Players menu to better fit localizations on Nintendo Switch [h3][b]Level fixes:[/b][/h3] [b]General: [/b] - Major Cutscene audio fix to joining players! - Fixed many objects being incorrectly affected by Wind Burst [b]Level 1: [/b] - Pressure plate fix [b]Level 2:[/b] - Fix early skeleton spawn [b]Level 3: [/b] - Missing waterwheel sound fix [b]Level 4:[/b] - Fixed the water wheel puzzle not working correctly for users with low FPS - Reset the rotation of the ending puzzle double-pole waypointdrive (also adjusted the collisions) - Fixed moving platform moving from windburst, potentially getting entirely stuck - Fixed a charge triggered voiceline. - Spikes fixes - Ropetarget fixes - Art fixes - Battlemusic fixes [b]Level 5:[/b] - Audio stopper tweak - Music volume fix [b]Level 6:[/b] - Cart issues fixed [b]Level 7: [/b] - Music volume fix [b]Level 8: [/b] - Fixed missing collision [b]Level 9:[/b] - Minor audio fix [b]Level 11: [/b] - Fixed issue with a Lava area cover - Various audio fixes - Fixed a platform and breakable wall issue - Enemy navigation fixes - Ledgegrab fixes [b]Level 12: [/b] - Added a simple hatch in a multiplayer normal puzzle [b]Level 13: [/b] - Audio fix to physics object - Windburst fix to elevator [b]Level 14:[/b] - Minor audio and physics fixes - Camera fix - Windburst basket fix [b]Level 16: [/b] - Minor art fix - Fixed Valeribot getting stuck in egg bomb attack state with a well timed cannon shot. [b]Level 17: [/b] - Out of bounds fix [b]Level 18: [/b] - Cube stopper fix - Animation culling fix - Fix for mage enemy not respawning after knocking it off the platform in the final fight - Prevented early triggering of a fight before solving a puzzle [b]Level 19:[/b] - Audio fix [b]Level 20: [/b] - Fixed incorrect music playing - Fixed final boss trophy unlock and credits stuff so they'll actually have time and are guaranteed to trigger for client(s) - Also fixed end of level trophies to trigger earlier [h3][b]Audio: [/b][/h3] - Fixed missing impact sounds in multiple levels Lvl 7: Gold Bars, Lvl 6: Hard Mirror Box Wheels, Lvl 16: Wheel Rock, Lvl 17: Electric Generator, Lvl 13: Beam Block [h3][b]Localization:[/b][/h3] - Fixed Polish typo in language choices - Fixed German linebreak in menus [h3][b]Other:[/b][/h3] - Level exit: Increased the fade out time a bit - Cinematics: Fix for level 9 skill quest cinematic camera spinning weirdly if the opening cinematic was played during the same run - Fixed bow drawing visualisation not showing for joining players - Fixed a crash related to Achievements - Fixed a crash caused by a controller player using keyboard and/or mouse to navigate customization menu - Added additional THQN and Globalstep names to Credits