The Trine series is back with its biggest adventure! In their fifth outing, the Heroes of Trine are pitted against dastardly and duplicitous villains, who will stop at nothing to seize control of the kingdom. The clock is ticking to save the world of Trine!
[img]{STEAM_CLAN_IMAGE}/43948026/bc619fadf1614889f183bef826aa0ba05ae81e19.png[/img][b][h2]Trine 5: A Clockwork Conspiracy Update #1 (Patch v.1.0.3)[/h2][/b]
[h3][b]Major Fixes:[/b][/h3]
- Added Friends-Only games on all platforms
- Fixed Final Boss achievements and popups
- Fixed an issue where proper audio failed to load
- AMD: Fixed flickering issues
[h3][b]Online / Multiplayer fixes:[/b][/h3]
- Browse game & Online multiplayer: Support for friends only games
- You can now host an online multiplayer lobby for friends only using the "Host Friends" button
- Lobbies: Fixed the max lobby search result(s)
[h3][b]Gameplay Fixes:[/b][/h3]
- Added a failsafe to prevent issues with low fps configurations (Level 4 water puzzle fix)
- Limited the amount of jumps player can do with Wind Burst Leap
- Fused objects are now always kept active
- Fixed levitation stagger getting canceled early if levitating a staggered enemy
- Levitation: Properly synced switching from over-the-head levitation to accurate levitation when playing on gamepad
- Various physics optimizations
- Fixed an issue with invisible players
- Fixed Pontius's charge direction incorrectly syncing in online multiplayer (made sure he faces forward when charging)
- Fixed Game Over blocking final cutscene
- Fixed player ghost effect sometimes getting disabled after immortality flashing ends
[h3][b]UI/Locale:[/b][/h3]
- Options menu fonts now update when text language is changed
- Matched players menus background size and position with other similar menus
- Updated buttons for "default", "highlight", and "pressed", fixing them in both the Lobby and the Players Menu.
- Updated the background menu image with a more high resolution version
- Set player name to "local host name" if it's empty. This should fix some offline game hosting issue for GOG users.
- Fixed an issue with controller vibration
- Fixed game not pausing when controller disconnects
- Fix for narration being skipped in Level Select Menu
- Fix for not being able to buy/refund upgrades on Nintendo Switch
- Fixed "controller missing" popup pause not being cleared in all the cases where the popup was closed
- Tab menu (Skill tree, customization, collections) text fixes
- Mouse hover no longer prevents the use of keyboard or controller to navigate tab menu
- Customize character button now works with mouse
- Fixed W and S keys on PC causing double input on level select menus checkpoint list
- Fixed "The Spell of Gravity Reversal" overlapping with upgrade point counter on Nintendo Switch
- Swapped "Difficulty" and "Password" sorting options in browse menu
- Fixed Players menu to better fit localizations on Nintendo Switch
[h3][b]Level fixes:[/b][/h3]
[b]General: [/b]
- Major Cutscene audio fix to joining players!
- Fixed many objects being incorrectly affected by Wind Burst
[b]Level 1: [/b]
- Pressure plate fix
[b]Level 2:[/b]
- Fix early skeleton spawn
[b]Level 3: [/b]
- Missing waterwheel sound fix
[b]Level 4:[/b]
- Fixed the water wheel puzzle not working correctly for users with low FPS
- Reset the rotation of the ending puzzle double-pole waypointdrive (also adjusted the collisions)
- Fixed moving platform moving from windburst, potentially getting entirely stuck
- Fixed a charge triggered voiceline.
- Spikes fixes
- Ropetarget fixes
- Art fixes
- Battlemusic fixes
[b]Level 5:[/b]
- Audio stopper tweak
- Music volume fix
[b]Level 6:[/b]
- Cart issues fixed
[b]Level 7: [/b]
- Music volume fix
[b]Level 8: [/b]
- Fixed missing collision
[b]Level 9:[/b]
- Minor audio fix
[b]Level 11: [/b]
- Fixed issue with a Lava area cover
- Various audio fixes
- Fixed a platform and breakable wall issue
- Enemy navigation fixes
- Ledgegrab fixes
[b]Level 12: [/b]
- Added a simple hatch in a multiplayer normal puzzle
[b]Level 13: [/b]
- Audio fix to physics object
- Windburst fix to elevator
[b]Level 14:[/b]
- Minor audio and physics fixes
- Camera fix
- Windburst basket fix
[b]Level 16: [/b]
- Minor art fix
- Fixed Valeribot getting stuck in egg bomb attack state with a well timed cannon shot.
[b]Level 17: [/b]
- Out of bounds fix
[b]Level 18: [/b]
- Cube stopper fix
- Animation culling fix
- Fix for mage enemy not respawning after knocking it off the platform in the final fight
- Prevented early triggering of a fight before solving a puzzle
[b]Level 19:[/b]
- Audio fix
[b]Level 20: [/b]
- Fixed incorrect music playing
- Fixed final boss trophy unlock and credits stuff so they'll actually have time and are guaranteed to trigger for client(s)
- Also fixed end of level trophies to trigger earlier
[h3][b]Audio: [/b][/h3]
- Fixed missing impact sounds in multiple levels
Lvl 7: Gold Bars, Lvl 6: Hard Mirror Box Wheels, Lvl 16: Wheel Rock, Lvl 17: Electric Generator, Lvl 13: Beam Block
[h3][b]Localization:[/b][/h3]
- Fixed Polish typo in language choices
- Fixed German linebreak in menus
[h3][b]Other:[/b][/h3]
- Level exit: Increased the fade out time a bit
- Cinematics: Fix for level 9 skill quest cinematic camera spinning weirdly if the opening cinematic was played during the same run
- Fixed bow drawing visualisation not showing for joining players
- Fixed a crash related to Achievements
- Fixed a crash caused by a controller player using keyboard and/or mouse to navigate customization menu
- Added additional THQN and Globalstep names to Credits