Become THE Trap Master - play your deck of lethal traps to mow down waves of bizarre creatures and protect your altars! Craft a unique deck of traps and powers, discover treasure of surprise effects, and guard a different base each time until you are ready for the unforgiving boss.
[h3]Dear Trap Masters,[/h3]
[h3]We're thrilled to announce the full release of CD2: Trap Master! During Early Access, we got valueable feedback and pushed lots of patches and new content. This 1.0 version is also packed with new content that both new and old players will enjoy![/h3]
[h3]🕹️New Class & New Deck🕹️[/h3]
The 1.0 version has the new class [Book of Tengu], independent of the original [Demon's Bible]. The two books come with two completely different starting decks. Players will experience a new Elements deck with more strategic options and depth. Both new and old players will enjoy the challenges in this fantasy world.
[h3]🎯53 New Cards, 13 New Inscriptions, 6 New Treasure, 5 New Bosses!🎯[/h3]
Summon an assortment of natural elemental totems and place them on the field to boost the traps with powerful energy. These mysterious totems carry the power of natural elements such as earth, lightning, ice and demons, and become a powerful defense that cannot be ignored.
There are also various mass attack traps that can quickly and powerfully repel the enemy hordes!
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[h3]🐲Take over [Book of Tengu]🐲[/h3]
The only summoner on the continent who can perfectly blend the power of nature with the power of the magic dragon. Manipulating the majestic energy of the earth and the magic dragons, he has become a new favorite in the realm of illusions with his exceptional shamanic skills.
Gain the transformative power of the forces of nature. Unleash the fury of the earth to crack mountains; turn snow into ice to block your enemies. This versatility makes you an unpredictable, inescapable threat. Harness this power, rewrite the battlefield and conquer the unknown realm of illusion.
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[h3]🐸[i]Die in the Dungeon[/i] Crossover🐸[/h3]
Yes crossover with Die in the Dungeon! Don't be surprised if you come across some froggy cards and treasure in the full game!
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[h3]📈Gameplay Improvement📈[/h3]
Based on the feedback we received from players in the EA version, we have made balance adjustments to the game, and each change has been carefully designed to bring you a fair and challenging game experience.
1. Increase the base blood level of books, and increase the damage that desert and snow monsters can generate.
2. Monster collision label optimization
3. Derivative upgrades do not affect costs
4. Boss blood bar, rest phase slow recovery, reflect progress bar
5. Summoning unit summoning optimization tips
6. All nodes add animations
7. In-game discard animation
8. Add in-game effects to change cards
9. Add buff display for traps on the field.
10. Add drop-down hide button to in-game card selection screen.
[h3]🐛Bugfix🐛[/h3]
1. Trap airborne tag
2. Game stuck at drawing cards
3. Minimum cost is still 0 even after increasing the cost of darts
4. Game crashes
5. Some upgraded cards remain unchanged
6. After returning to the home screen and clicking Continue Game, the deck changes to the initial deck.
7. Optimization of gallery display
8. Monster accidental death bug
[h3]If you enjoy the game, please don't hesitate to leave us a review🙏 It would be great help to us! If you have any suggestions or feedback, please let us know on Steam or talk to us on Discord!
Your feedback matters a lot to us![/h3]
Enjoy!
ACE