Training Update !

Hi, it's Max. I recently resumed the development of EverStopped in solo and I therefore offer you a first update with new features and corrections requested by the community in addition to the first changes I wanted to make to the game! I started by adding an option to [b]change the sensitivity[/b] of ingame aiming; it was an option which was eagerly awaited and which should have been integrated a long time ago. In addition to the bugs fixed, and optimizations I thought that adding a list of training obstacle (white obstacles with blue LEDs) would make the start of the game more interesting and less redundant in addition to enlarging the pool overall obstacle. So better start to game, better mid game; that bonus. You will therefore be able to measure yourself against these three new obstacles: [img]{STEAM_CLAN_IMAGE}/35623716/f7c27dee1bfc36d16984a2e3fbb63ce7131c8f4c.png[/img] Dozens of skins have been added to the game with the update, I'll show you some here and let you discover the others in game: [img]{STEAM_CLAN_IMAGE}/35623716/50c262fb06695daa0cebd13848a310e87eef4169.png[/img] The gatling has undergone a visual and mechanical overhaul, now the bullets are now visible to increase the pressure on the player and give a clearer indication. [img]{STEAM_CLAN_IMAGE}/35623716/209a930bf57612f1ed9f584faf24ee7a93b06e06.gif[/img] [b] List of changes related to the update: [/b] [list] [*] Addition of 20 skins (including JJBA skins) [*] Addition of 3 ultra stylish skins [*] Addition of a new metal obstacle [*] Addition of 3 new training obstacles [*] Gatling now has a flash muzzle [*] I listened to you, so we can now change the sensitivity of the mouse / controller! [*] New music by Neku Scheyen [*] Add sound effects [*] The lamps are 10% more pleasant to burst [*] The sound effects of the game are now spatialized [*] Add animation when the barrel is full [*] You now see the trajectory of your balls [*] Glass obstacles now appear when galting shoots you [*] Gatling has had a graphic overhaul [*] The main menu now reads individual statistics (total number of targets hit, etc.) [*] UI level, I added a bar which indicates the time left for the slide [*] A new graphic option is available to deactivate certain effects [*] New achievements [/list] [b] Corrections / Optimizations: [/b] [list] [*] The clipping is adjusted (you can't see through your hands when you aim) [*] The display of the game time is corrected to correspond to the standards [*] Optimization of texture management [*] The right rail no longer has a black texture [*] We can jump again with the joystick [*] HeadBobbing is restored after the slide [*] Correction of certain textures [*] Delete unused files in the game [*] Corrected target collisions on PD_Carbon [*] Unused targets do not light up [*] Posters bug less with light [*] Correction and optimization of the poster system [/list] Thank you for your confidence in the game, I will update as possible to improve the gameplay :) Max '