A new kind of RPG awaits you. A story-rich dungeon crawler with innovative real-time combat that lets you pause or slow time. Tactical thinking is essential to succeed. Now with RPGlite and Permadeath for fast-paced game.
We have done some final polishing work on Tower of Time and we consider it 'Final Edition' now.
Here is the content of the last patch:
[list]
[*] Fixed achievements on Linux -- now working properly
[*] Fixed few very small bugs -- e.g. effect of the fountains not visible immediately
[*] Rebalancing of the difficulty -- enemy units, items, skills, battle parameters as number of enemies, spawn frequency, frequency of skills used, etc..
As a result there shouldn’t be any spikes in difficulty levels when moving between Tower levels. Still – when you outgrow current difficulty level (by building a real kick-ass party) – we highly recommend increasing difficulty during the game. You can do it anytime outside combat.
[*] Visual upgrade of some skills -- one example below:
[/list]
[img]https://media.giphy.com/media/dxydl9WGp8ifubJbVx/source.gif[/img]
PREVIOUS VFX
[img]https://media.giphy.com/media/hsIuNIhaFtphUcYCN0/source.gif[/img]
IMPROVED VFX
Give it a try if you like fast paced RPGs with heavy focus on party customization and tactical real-time combat with pause or slow time.
Join us on Discord - if you want to chat with us or would be interested in closed beta of our next project (once we are ready with it)
https://discord.gg/FBWCCTb
https://www.facebook.com/eventhorizondev/
https://twitter.com/EventHorizonDev
https://darkenvoy.com/
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If you like what we have created, our next game -- Dark Envoy -- should also be fun. It is much bigger in scope and quality of everything is much higher.
Below is the preview of one of our locations - your starting city:
Pillars of Tyr-Mora, aka City of Bones
[img]{STEAM_CLAN_IMAGE}/29025671/172ec3c3fe20b041b77c54ce85820ac8a822001f.jpg[/img]
https://store.steampowered.com/app/945770/Dark_Envoy/
Have a great day.
Cheers,
Event Horizon