Totally Crazy Idea About Powerups

TableTop Soccer

Online, Single/Multiplayer tactical, simultaneous turn-based soccer strategy game. Play live games or play resumable games over a few days. Level up your team, unlock abilities and dominate the leaderboards. Or just embarrass your friends with your superior skills.

Greetings! Firstly, thank you to everyone that has contacted me with ideas and suggestions for what you want to see in the next version of TTS, I really appreciate the feedback from everyone - you guys have some awesome ideas! :) Mashing up a couple of these ideas lead me to an interesting thought tonight, and I'm curious what you guys think... I think it has the potential to change things up quite a bit - but not sure 100% sure if it would be a good way! Right now, each side starts every match with 8 boosts, (the power, speed, combo, time, delay, etc stuff at the top of the screen). What if you started with [b]0 boosts[/b], and you have to collect them, like powerups throughout the match. For example, say every [b]3rd turn[/b], [b]1 or 2 boosts[/b] are randomly generated, and randomly placed into an empty grid on the pitch. This would force players to then have to try to collect these boosts to use them.. A few things this would do: [list] [*] Encourage players not to bunch up as they would want to collect boosts; [*] Add a little spice to each match, certain plays wouldn't be possible in every match if you dont have the right boosts; [*] Give me an opportunity to do some sort of cool* effect when a boost is collected. [/list] It could also be that this only includes certain boosts, I could make some of them constant/infinite. For example: [b]Infinite / Always On Boosts[/b] [list] [*]Curve Shot [*]Delay [*]Extra Time [/list] [b]Collectable Boosts[/b] [list] [*]Combo Shot [*]Speed Boost [*]Power Pass [*]Marking Mode [/list] Let me know what you think!