Total War: Warhammer DLC buying guide

Total War: WARHAMMER

Addictive turn-based empire-building with colossal, real-time battles, all set in a world of legendary heroes, giant monsters, flying creatures and storms of magical power.

Total War: Warhammer, other than representing one of the biggest missed opportunities in videogames for a cool name (Total Warhammer. You know it makes sense), can also be marked as the start of a new era for Creative Assembly. Before now, the company had largely dealt with historical subjects and so always had to design with the idea of historical authenticity in mind.

Taking on Games Workshop's 'Old World' fantasy IP, however, really allowed them to break loose and experiment, and this idea can also be found in the modest stable of post-launch DLC the game received as well. What you see below would go on to shape the DLC landscape of not only Total War: Warhammer 2, but also Total War: Three Kingdoms and beyond.

Even as things stand now though, there are enough premium extra lords and factions available to add up to the cost of another full price game. Some give you more bang for your buck than others, which is why we've taken some time to break them all down by what they add, what playstyles they cater to, and how much value you're getting relative to the cost.

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The making of Total War: Warhammer's mammoths
The making of Total War: Warhammer's Royal Hippogryph Knights
Inside the temperamental machinery of Total War: Warhammer's Gyrocopter