Total Tank Generals: Update 1.2 is Available Now

Generals, Be seated, we have some news. Total Tank Generals: Update 1.2 - New RNG Modes is available now. The update addresses some balancing issues that the community has addressed, alongside some new Game Modes – Easy RNG and Alternate RNG. Easy RNG (Random Number Generator) will allow the AI to be more leniant when it comes to attacking. A higher rate of hit. While during Alternate RNG, the changes will be fully random. You can check out the full Patch notes below. - For more news and info on Total Tank Generals, follow us on social media. Facebook - facebook.com/TotalTankGame Twitter – @TTGenerals Discord - 505.games/TotalTankDiscord - [b]Total Tank Generals Update 1.2 Patch Notes: May 4th, 2023 [/b] - Added an “Easy” RNG setting [list] [*] Attacks subsequently following a missed attack will have a higher chance of successful hit. [*] This option is enabled by default when first launching the game and can be changed both in the Campaign menu and Single Scenario selection. [*] Once set, this cannot be changed midway through a Scenario. (It can still be changed before starting the next) [/list] - Added an “Alternate” RNG setting [list] [*] Random Hit/Miss outcomes on this setting are manipulated to avoid long series of unlikely events. [*] Once set, the RNG difficulty setting cannot be changed midway through a Scenario. (It can still be changed before starting the next one) [/list] - Light, Medium, Heavy Tanks and Tank Destroyers can now be upgraded to their Advanced versions [list] [*] This functions similarly to how Light Infantry can be upgraded into Mechanized Infantry - the upgraded unit retains its Perk progression and tree. [*] Basic Light Tanks that have the level 5 +1 armour perk selected in existing saves will transform into Advanced Light Tanks instead. [/list] - New Loading Screens - based on played Nation and Landscape - Reworked Recon AI to be more capable. [list] [*] You can now capture empty points. [*] You can now assault enemies if they have extremely high odds of winning. [*] You can now attack enemies if it decides that an attack is likely to be safe [*] You can escape mid-scouting if it decides it’s no longer safe [/list] - Added a new Sniper order to AI behaviour [list] [*] Order can be assigned in the Scenario Editor [*] Focuses low-health enemy units in range [*] Can walk short distances if it’s safe and allows it to hit a unit in the same turn [*] Can escape if it determines it’s no longer safe [/list] - Added units that use the orders to existing Single Scenarios. *To note, Snipers are not added to Campaign scenarios. - Tweaked the difficulty of the Falaise Pocket Patton campaign scenario so that deploying on both sides is more viable as a strategy. - Tweaked the difficulty of the Battle of Troina Patton campaign scenario so that the German assault is not as top-heavy. - Tweaked orders of units in the Operation Uranus Zhukov campaign scenario so that Stalingrad is less likely to be left unattended [b]Fixes: [/b] [list] [*] Fixed Soviet Mortars having a higher morale than intended. [*] Fixed Soviet Mortars and Cavalry costing less than intended. [*] Fixed US Strategic Bombing perk, that dealing higher damage than intended. [*] Fixed German Advanced Light Tanks missing the German Tank Defence bonus. [*] Fixed German Heavy Tanks having a wider soft damage range than intended. [*] Fixed German Advanced Tank Destroyers having less Ammo than other nations. [*] Fixed sorting priority to display tanks with correct ordering regardless of which nations are combined. [*] Fixed one of the Anti-Air Gun perks using an old icon. [*] Fixed roads going over the table frame in some Single Scenario maps. [*] Minor localization fixes. [*] Fixed an error when some settings could not be loaded. [*] Fixed units losing AP when an Upgrade Perk is selected. [*] Fixed a minor issue with AI deployment distance. [*] Fixed suppression having no effect if applied during the opposing Player’s turn. [*] Fix “Artillery is king of the battlefield” achievement only unlocking if AI performed the required action. [*] Fix “Carpet Bombing” achievement not unlocking when its conditions are met. [/list]