Generals,
Be seated, we have some news.
Total Tank Generals: Update 1.2 - New RNG Modes is available now.
The update addresses some balancing issues that the community has addressed, alongside some new Game Modes – Easy RNG and Alternate RNG.
Easy RNG (Random Number Generator) will allow the AI to be more leniant when it comes to attacking. A higher rate of hit. While during Alternate RNG, the changes will be fully random.
You can check out the full Patch notes below.
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[b]Total Tank Generals Update 1.2 Patch Notes: May 4th, 2023 [/b]
- Added an “Easy” RNG setting
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[*] Attacks subsequently following a missed attack will have a higher chance of successful hit.
[*] This option is enabled by default when first launching the game and can be changed both in the Campaign menu and Single Scenario selection.
[*] Once set, this cannot be changed midway through a Scenario. (It can still be changed before starting the next)
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- Added an “Alternate” RNG setting
[list]
[*] Random Hit/Miss outcomes on this setting are manipulated to avoid long series of unlikely events.
[*] Once set, the RNG difficulty setting cannot be changed midway through a Scenario. (It can still be changed before starting the next one)
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- Light, Medium, Heavy Tanks and Tank Destroyers can now be upgraded to their Advanced versions
[list]
[*] This functions similarly to how Light Infantry can be upgraded into Mechanized Infantry - the upgraded unit retains its Perk progression and tree.
[*] Basic Light Tanks that have the level 5 +1 armour perk selected in existing saves will transform into Advanced Light Tanks instead. [/list]
- New Loading Screens - based on played Nation and Landscape
- Reworked Recon AI to be more capable.
[list]
[*] You can now capture empty points.
[*] You can now assault enemies if they have extremely high odds of winning.
[*] You can now attack enemies if it decides that an attack is likely to be safe
[*] You can escape mid-scouting if it decides it’s no longer safe
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- Added a new Sniper order to AI behaviour
[list]
[*] Order can be assigned in the Scenario Editor
[*] Focuses low-health enemy units in range
[*] Can walk short distances if it’s safe and allows it to hit a unit in the same turn
[*] Can escape if it determines it’s no longer safe
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- Added units that use the orders to existing Single Scenarios. *To note, Snipers are not added to Campaign scenarios.
- Tweaked the difficulty of the Falaise Pocket Patton campaign scenario so that deploying on both sides is more viable as a strategy.
- Tweaked the difficulty of the Battle of Troina Patton campaign scenario so that the German assault is not as top-heavy.
- Tweaked orders of units in the Operation Uranus Zhukov campaign scenario so that Stalingrad is less likely to be left unattended
[b]Fixes: [/b]
[list]
[*] Fixed Soviet Mortars having a higher morale than intended.
[*] Fixed Soviet Mortars and Cavalry costing less than intended.
[*] Fixed US Strategic Bombing perk, that dealing higher damage than intended.
[*] Fixed German Advanced Light Tanks missing the German Tank Defence bonus.
[*] Fixed German Heavy Tanks having a wider soft damage range than intended.
[*] Fixed German Advanced Tank Destroyers having less Ammo than other nations.
[*] Fixed sorting priority to display tanks with correct ordering regardless of which nations are combined.
[*] Fixed one of the Anti-Air Gun perks using an old icon.
[*] Fixed roads going over the table frame in some Single Scenario maps.
[*] Minor localization fixes.
[*] Fixed an error when some settings could not be loaded.
[*] Fixed units losing AP when an Upgrade Perk is selected.
[*] Fixed a minor issue with AI deployment distance.
[*] Fixed suppression having no effect if applied during the opposing Player’s turn.
[*] Fix “Artillery is king of the battlefield” achievement only unlocking if AI performed the required action.
[*] Fix “Carpet Bombing” achievement not unlocking when its conditions are met.
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