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[h1]Patch R1.4.00 - Season 4! 📜🎉[/h1]
Hey Townies! This patch marks the end of Season 3, bringing us into Season 4 which begins with off-season for ranked. Our main goals with this patch are to give the current roles in the game a healthy round of balance changes, reworks & updates + bring in a new role that has been heavily playtested. We hope you enjoy this update & we look forward to your feedback!
Please review the patch notes below ⤵️
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[b][u]New Role: Oracle[/u][/b]
• During the night, the Oracle may select a Town role to cast their Aegis over. Any players in the game with that role will be protected with a Barrier.
• The Oracle cannot select the same role two nights in a row, and can only select Oracle one time.
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• Added the Anonymous Players Modifier:
-- Every player's cosmetics are randomized
-- Players will use the name of their skin, instead of choosing a name.
• All “attacked but saved” messages will no longer tell you the attacker's role
• Effects that block visits such as Jail, Parties and Smog will now use the generalised Unknown Obstacle message
• All Neutral Evil roles will now start with Basic Defense, but will lose it on Day 3
• Neutral Apocalypse roles are mutually exclusive again, meaning only one can spawn in a game
• Added the Four Horsemen Modifier:
-- Up to 4 Apocalypse members can spawn at once
-- Apocalypse members can talk together and win together
-- Apocalypse members start with No Defense
-- Apocalypse members (except for Berserker) appear Suspicious to Sheriffs
• Hangman has been removed from all roles
• Added 116 new lobby icons to Custom
• Added Prosecutor's Silhouette
• Added new icons for Common Town and Common Coven
• Added new icons for creating and clearing a roledeck in Custom
• Added a new splash art for Season 4
• Trickster, Vigilante, Deputy & Prosecutor can now be VIP
[u][b]Ranked[/b][/u]:
• Ranked mode has been disabled, it will be re-enabled once off-season has concluded.
• Ranked Practice's list will change weekly. We will be collecting data and feedback on each list tested to help us decide on what the final Season 4 Ranked list should look like.
• Larger changes to Ranked will be coming at the end of the off-season, stay tuned!
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[u]Pirate: Overhauled[/u]
• At the start of the game, the Pirate will have 3 targets known as "Landlubbers". The Pirate will know the Landlubber's roles, but not who they are. The Pirate wins once all 3 Landlubbers have perished.
• The Pirate may Scour a player at night to see if they are a Landlubber.
• The Pirate may Plunder a player at night, dealing a Basic Attack. This ability has 3 charges.
• If the Pirate Plunders someone who is not a Landlubber, they will lose all remaining ability charges.
[u]Deputy: Reworked[/u]
• Deputy is no longer Unique.
• Deputy no longer reveals themselves upon a successful shot.
• Deputy now has a Basic Attack.
• Deputy will miss their shot if their target is Town-Aligned, or has Basic or greater Defense.
• Enchanter/Soul Collector's frames will affect this shot.
• Upon a successful shot, other Deputies cannot attempt to shoot until the following day.
[u]Vigilante: Reworked[/u]
• Vigilante will need to load each bullet individually, instead of loading all 3 bullets on night 1.
• If a Vigilante doesn't shoot someone at night and has an unloaded bullet, they will load it.
• Vigilante will now put their gun away, instead of dying to the Hangman.
[u]Executioner: Reworked[/u]
• Executioner is now Unique.
• Executioner now receives their target on day 1. Their target will always be a Townie, and cannot be a Town Power or Amnesiac.
• If the Executioner's target is found guilty, the Executioner will torment their target completing their objective.
• Upon an Executioner victory, the number of trials Town gets per day is reduced by 1.
• If an Executioner's target dies at night, they will turn into a Jester.
[u]Medusa: Buffed[/u]
• Stone Gaze will now linger on a player until they die. They will appear as Stoned regardless of how they die.
• Without the Necronomicon, Medusa can now Stone Gaze their teammates.
[u]Poisoner: Reworked[/u]
• Poison has been removed.
• Smog has been added, when a Poisoner uses their Smog on a player all visitors to their target will be blocked, receiving the Unknown Obstacle feedback message.
[u]Potion Master: Nerfed[/u]
• When a Potion Master reveals a player with their Reveal Potion, that player will now be marked as Illuminated, preventing a Ritualist from performing a Blood Ritual on them for the following 2 nights.
[u]Witch: Minor Rework[/u]
• Controlling a player now reveals their role to the entire coven, instead of just to the Witch.
• Witch is no longer immune to Parties.
• When a Witch reveals a player's role to the coven, that player will now be marked as Illuminated, preventing a Ritualist from performing a Blood Ritual on them for the following 2 nights.
[u]Ritualist: Nerfed[/u]
• Ritualist cannot perform a Blood Ritual on players marked as Illuminated.
[u]Investigator: Reworked[/u]
• Percept has been removed.
• Investigating a player now reveals two crimes they could have committed:
-- Murder: Has that player attacked someone tonight?
-- Trespassing: Has that player visited an opposing faction member at some point in the game?
[u]Spy: Reworked[/u]
• Bugs will no longer reveal what happened to a player at night, or their passive effects.
• Bugs will now reveal what evil roles have visited a player when triggered.
[u]Jester: Nerfed[/u]
• Self Vesting has been removed, as Jester now has Basic Defense for the first two nights.
• Jester will now appear as a Town role to all Town Investigatives.
• Jester now has a Chatterbox mechanic. Every day the Jester must send between 1-4 messages, or they will die of boredom at night. The exact requirement is shown to the player.
• If a Jester fails to meet their chatterbox requirements before being hanged, their win will be invalidated.
[u]Necromancer: Minor Rework[/u]
• Ghoul has been removed, Necromancer will now attack with the Necronomicon.
• Necromancer can now use Town-Aligned corpses an infinite number of times.
• Necromancer will now always take corpse priority over a Retributionist.
• Necromancer can now reanimate Conjurer and Deputy, triggering their abilities at the start of the next day.
• Necromancer has received a new UI for choosing who to reanimate during the night.
[u]Retributionist: Minor Rework[/u]
• Multiple Retributionists will now randomly take corpse priority instead of it being based on player numbers.
• Retributionist can now resurrect Deputy, triggering their ability at the start of the next day.
• Retributionist has received a new UI for choosing who to resurrect during the night.
[u]Lookout: Nerfed[/u]
• Lookout is no longer Astral.
• Lookout has a new attribute named Camouflage, making them invisible to other Lookouts and Wildlings.
[u]Wildling: Buffed[/u]
• Wildling has a new attribute named Camouflage, making them invisible to other Lookouts and Wildlings.
[u]Soul Collector: Minor Rework[/u]
• Soul Collector will now collect the souls of reaped targets who die during the following day.
• Soul Collector will now permanently frame reaped targets as a Soul Collector to investigative roles, including Potion Master.
• If the Four Horsemen modifier is enabled, framed players will appear as suspicious to Sheriffs, otherwise they appear innocent.
[u]Prosecutor: Buffed[/u]
• Hangman has been removed, Prosecutor will instead lose all remaining ability charges upon a wrongful prosecution.
[u]Plaguebearer: Buffed[/u]
• Plaguebearer will now see who infected who at night.
[u]Socialite: Buffed[/u]
• Socialite is now Control Immune.
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• Fixed Plaguebearer inconsistently infecting roles that have a higher priority than Plaguebearer.
• Fixed the Randomized Cosmetics option causing in-game names to show as account names in the endgame lobby.
• Fixed role card data not appropriately updating when a player changes role midgame.
• Fixed Enchanter's alteration cancelling when swapping targets.
• Fixed Town Traitor occasionally getting the Necronomicon, preventing a TT Hunt from starting.
• Fixed a bug allowing Coven Leader to attack their own team.
• Fixed the endgame requeue panel showing inconsistently.
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• Please note that ToS2 mobile will now be officially offline as the current mobile version/patch will not line up with where ToS2 is at across all platforms with mobile still being worked on. We will share more information regarding ToS2 mobile's return & more as soon as we can.
https://www.youtube.com/watch?v=9hXVs2a7SAI
https://www.youtube.com/watch?v=Mp1G9_pFddE
UPDATE: The following fixes are being implemented as of 12/11/24 at 1pm Eastern -
- Fixed Pirate not having Basic Defense
- Fixed role changing making a Landlubber not a Landlubber anymore
- Fixed Oracle being able to Aegis and heal a revealed Mayor
- Fixed occasional issues with Pirate leaving the Town
- Fixed Oracle Blessed and Cursed Scrolls not being purchasable
UPDATE: The following fixes are to be implemented as of 12/16/24 at 2pm Eastern
- Fixed a bug where Pirate's win sometimes wouldn't count after all 3 Landlubbers died
- Fixed a softlock interaction when a Pirate's final Landlubber was killed by a Conjurer/Deputy after the first player had been killed in a Tribunal
- Fixed Soul Collector frames not working properly
- Fixed Oracle aegis button not locking after death
- Fixed Vigilante reloading when Jailed or Roleblocked
- Fixed Necromancer revealing targets role sometimes
- Retributionist will make Vigilante reload now when Vigilante does not have bullets loaded
- Oracle 'Close Call' achievement now will be sent to user after game ends to prevent giving information
- Fixed stoned players cause of death not being hidden
- Missing Oracle achievements have been granted
- Minor change: Oracle does not learn exactly who they saved now
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Happy Season 4! 🎉
- Digital Bandidos 🦝
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