ToS2 Patch R1.4.00 - Season 4 📜🎉

[img]{STEAM_CLAN_IMAGE}/44025362/5aaba2f8aa463f5f4b770efd4c04cb8514021266.png[/img] [h1]Patch R1.4.00 - Season 4! 📜🎉[/h1] Hey Townies! This patch marks the end of Season 3, bringing us into Season 4 which begins with off-season for ranked. Our main goals with this patch are to give the current roles in the game a healthy round of balance changes, reworks & updates + bring in a new role that has been heavily playtested. We hope you enjoy this update & we look forward to your feedback! Please review the patch notes below ⤵️ [img]{STEAM_CLAN_IMAGE}/44025362/58cc90f63264e54c500f05baa421fac3874ee134.png[/img] [b][u]New Role: Oracle[/u][/b] • During the night, the Oracle may select a Town role to cast their Aegis over. Any players in the game with that role will be protected with a Barrier. • The Oracle cannot select the same role two nights in a row, and can only select Oracle one time. [img]{STEAM_CLAN_IMAGE}/44025362/60e45f78cb687882cb7244a20a4d1bdc26f1d40b.png[/img] • Added the Anonymous Players Modifier: -- Every player's cosmetics are randomized -- Players will use the name of their skin, instead of choosing a name. • All “attacked but saved” messages will no longer tell you the attacker's role • Effects that block visits such as Jail, Parties and Smog will now use the generalised Unknown Obstacle message • All Neutral Evil roles will now start with Basic Defense, but will lose it on Day 3 • Neutral Apocalypse roles are mutually exclusive again, meaning only one can spawn in a game • Added the Four Horsemen Modifier: -- Up to 4 Apocalypse members can spawn at once -- Apocalypse members can talk together and win together -- Apocalypse members start with No Defense -- Apocalypse members (except for Berserker) appear Suspicious to Sheriffs • Hangman has been removed from all roles • Added 116 new lobby icons to Custom • Added Prosecutor's Silhouette • Added new icons for Common Town and Common Coven • Added new icons for creating and clearing a roledeck in Custom • Added a new splash art for Season 4 • Trickster, Vigilante, Deputy & Prosecutor can now be VIP [u][b]Ranked[/b][/u]: • Ranked mode has been disabled, it will be re-enabled once off-season has concluded. • Ranked Practice's list will change weekly. We will be collecting data and feedback on each list tested to help us decide on what the final Season 4 Ranked list should look like. • Larger changes to Ranked will be coming at the end of the off-season, stay tuned! [img]{STEAM_CLAN_IMAGE}/44025362/ae6b29a8992947fc64106be9038ba714a07f7524.png[/img] [u]Pirate: Overhauled[/u] • At the start of the game, the Pirate will have 3 targets known as "Landlubbers". The Pirate will know the Landlubber's roles, but not who they are. The Pirate wins once all 3 Landlubbers have perished. • The Pirate may Scour a player at night to see if they are a Landlubber. • The Pirate may Plunder a player at night, dealing a Basic Attack. This ability has 3 charges. • If the Pirate Plunders someone who is not a Landlubber, they will lose all remaining ability charges. [u]Deputy: Reworked[/u] • Deputy is no longer Unique. • Deputy no longer reveals themselves upon a successful shot. • Deputy now has a Basic Attack. • Deputy will miss their shot if their target is Town-Aligned, or has Basic or greater Defense. • Enchanter/Soul Collector's frames will affect this shot. • Upon a successful shot, other Deputies cannot attempt to shoot until the following day. [u]Vigilante: Reworked[/u] • Vigilante will need to load each bullet individually, instead of loading all 3 bullets on night 1. • If a Vigilante doesn't shoot someone at night and has an unloaded bullet, they will load it. • Vigilante will now put their gun away, instead of dying to the Hangman. [u]Executioner: Reworked[/u] • Executioner is now Unique. • Executioner now receives their target on day 1. Their target will always be a Townie, and cannot be a Town Power or Amnesiac. • If the Executioner's target is found guilty, the Executioner will torment their target completing their objective. • Upon an Executioner victory, the number of trials Town gets per day is reduced by 1. • If an Executioner's target dies at night, they will turn into a Jester. [u]Medusa: Buffed[/u] • Stone Gaze will now linger on a player until they die. They will appear as Stoned regardless of how they die. • Without the Necronomicon, Medusa can now Stone Gaze their teammates. [u]Poisoner: Reworked[/u] • Poison has been removed. • Smog has been added, when a Poisoner uses their Smog on a player all visitors to their target will be blocked, receiving the Unknown Obstacle feedback message. [u]Potion Master: Nerfed[/u] • When a Potion Master reveals a player with their Reveal Potion, that player will now be marked as Illuminated, preventing a Ritualist from performing a Blood Ritual on them for the following 2 nights. [u]Witch: Minor Rework[/u] • Controlling a player now reveals their role to the entire coven, instead of just to the Witch. • Witch is no longer immune to Parties. • When a Witch reveals a player's role to the coven, that player will now be marked as Illuminated, preventing a Ritualist from performing a Blood Ritual on them for the following 2 nights. [u]Ritualist: Nerfed[/u] • Ritualist cannot perform a Blood Ritual on players marked as Illuminated. [u]Investigator: Reworked[/u] • Percept has been removed. • Investigating a player now reveals two crimes they could have committed: -- Murder: Has that player attacked someone tonight? -- Trespassing: Has that player visited an opposing faction member at some point in the game? [u]Spy: Reworked[/u] • Bugs will no longer reveal what happened to a player at night, or their passive effects. • Bugs will now reveal what evil roles have visited a player when triggered. [u]Jester: Nerfed[/u] • Self Vesting has been removed, as Jester now has Basic Defense for the first two nights. • Jester will now appear as a Town role to all Town Investigatives. • Jester now has a Chatterbox mechanic. Every day the Jester must send between 1-4 messages, or they will die of boredom at night. The exact requirement is shown to the player. • If a Jester fails to meet their chatterbox requirements before being hanged, their win will be invalidated. [u]Necromancer: Minor Rework[/u] • Ghoul has been removed, Necromancer will now attack with the Necronomicon. • Necromancer can now use Town-Aligned corpses an infinite number of times. • Necromancer will now always take corpse priority over a Retributionist. • Necromancer can now reanimate Conjurer and Deputy, triggering their abilities at the start of the next day. • Necromancer has received a new UI for choosing who to reanimate during the night. [u]Retributionist: Minor Rework[/u] • Multiple Retributionists will now randomly take corpse priority instead of it being based on player numbers. • Retributionist can now resurrect Deputy, triggering their ability at the start of the next day. • Retributionist has received a new UI for choosing who to resurrect during the night. [u]Lookout: Nerfed[/u] • Lookout is no longer Astral. • Lookout has a new attribute named Camouflage, making them invisible to other Lookouts and Wildlings. [u]Wildling: Buffed[/u] • Wildling has a new attribute named Camouflage, making them invisible to other Lookouts and Wildlings. [u]Soul Collector: Minor Rework[/u] • Soul Collector will now collect the souls of reaped targets who die during the following day. • Soul Collector will now permanently frame reaped targets as a Soul Collector to investigative roles, including Potion Master. • If the Four Horsemen modifier is enabled, framed players will appear as suspicious to Sheriffs, otherwise they appear innocent. [u]Prosecutor: Buffed[/u] • Hangman has been removed, Prosecutor will instead lose all remaining ability charges upon a wrongful prosecution. [u]Plaguebearer: Buffed[/u] • Plaguebearer will now see who infected who at night. [u]Socialite: Buffed[/u] • Socialite is now Control Immune. [img]{STEAM_CLAN_IMAGE}/44025362/d19d5640ea0e3e05c14636b06dc50b9989c1eaff.png[/img] • Fixed Plaguebearer inconsistently infecting roles that have a higher priority than Plaguebearer. • Fixed the Randomized Cosmetics option causing in-game names to show as account names in the endgame lobby. • Fixed role card data not appropriately updating when a player changes role midgame. • Fixed Enchanter's alteration cancelling when swapping targets. • Fixed Town Traitor occasionally getting the Necronomicon, preventing a TT Hunt from starting. • Fixed a bug allowing Coven Leader to attack their own team. • Fixed the endgame requeue panel showing inconsistently. [img]{STEAM_CLAN_IMAGE}/44025362/86cc570de1f56e58f1b7cc21c51fa72cab119e0e.png[/img] • Please note that ToS2 mobile will now be officially offline as the current mobile version/patch will not line up with where ToS2 is at across all platforms with mobile still being worked on. We will share more information regarding ToS2 mobile's return & more as soon as we can. https://www.youtube.com/watch?v=9hXVs2a7SAI https://www.youtube.com/watch?v=Mp1G9_pFddE UPDATE: The following fixes are being implemented as of 12/11/24 at 1pm Eastern - - Fixed Pirate not having Basic Defense - Fixed role changing making a Landlubber not a Landlubber anymore - Fixed Oracle being able to Aegis and heal a revealed Mayor - Fixed occasional issues with Pirate leaving the Town - Fixed Oracle Blessed and Cursed Scrolls not being purchasable UPDATE: The following fixes are to be implemented as of 12/16/24 at 2pm Eastern - Fixed a bug where Pirate's win sometimes wouldn't count after all 3 Landlubbers died - Fixed a softlock interaction when a Pirate's final Landlubber was killed by a Conjurer/Deputy after the first player had been killed in a Tribunal - Fixed Soul Collector frames not working properly - Fixed Oracle aegis button not locking after death - Fixed Vigilante reloading when Jailed or Roleblocked - Fixed Necromancer revealing targets role sometimes - Retributionist will make Vigilante reload now when Vigilante does not have bullets loaded - Oracle 'Close Call' achievement now will be sent to user after game ends to prevent giving information - Fixed stoned players cause of death not being hidden - Missing Oracle achievements have been granted - Minor change: Oracle does not learn exactly who they saved now --- Happy Season 4! 🎉 - Digital Bandidos 🦝 [img]{STEAM_CLAN_IMAGE}/44025362/524990d6fa7ae480158c8894019380247ac2b85f.jpg[/img]