A visual short story set in Nebraska, Three Fourths Home follows an extended conversation between Kelly and her family during a drive home through an intense thunderstorm.
[i]Please note this post is about To Azimuth, not Three Fourths Home. To Azimuth is the upcoming 2017 project from [bracket]games. We hope if you enjoyed Three Fourths Home, you will also be interested in following the progress we're making with To Azimuth (and will also enjoy it when it's released!).[/i]
Hey everyone.
We're hoping to start sharing more To Azimuth info with you over the coming months. The finishing touches are just being put to a new trailer, and that should be ready in the next couple of weeks.
In the meantime, here's a quick look at the system of on-the-fly room generation used in To Azimuth.
[img]http://i.imgur.com/Yog5QTV.gif[/img]
Rooms are arranged off screen then assembled as needed. The effect is intended to be seamless, creating a 'flow' to the area as the character moves between rooms and hallways.
As demonstrated in the clip below, camera transitions can flow from one to another with minimal jumping or cutting, so as the character moves from room to room, sections of the area smooth together, as opposed to cutting hard between transitions.
[img]http://i.imgur.com/zX3ZEsb.gif[/img]
That's all for now. See you again next week.
Matt :)
http://store.steampowered.com/app/404380