A surreal adventure game set against the humid haze of 1970s Alabama, To Azimuth follows Nate and Susannah Windham's search for their missing brother in two interweaving stories that explore mental health, war, and the paranormal.
[url]http://www.gamespot.com/articles/the-8-best-upcoming-games-youve-never-heard-of/1100-6435813/[/url]
'Developer Zach Sanford is working on his point-and-click inspired adventure To Azimuth on his own, with his brother composing the somber music. The overall tone is exceedingly somber: colors are muted and lean towards warm, dark reds, browns and black. The music is soft and melancholy, a scatter of notes that lull you into an uneasy calm. And the premise is also black, as you explore the tiny world of a family who have lost one of their own--possibly to alien abduction.
Sanford says the game is somewhat inspired by five-act adventure game Kentucky Route Zero, but a majority of it comes from his upbringing in rural Alabama. To Azimuth explores his own childhood obsession with the search for aliens--he recalls clicking through Yahoo Geocities pages at all hours of the night, following conspiracy theories--as well as themes of crippling anxiety and PTSD. The characters in To Azimuth are harshly drawn, the angles sharp on their long limbs and their faces featureless, and speak harshly to one another, bickering about better times and events out of their control. It's a sobering experience, with a tense emotional uncurrent that you can't help but want to follow.'