Titan Quest - Eternal Embers Update #4

We have just launched the beta patch into the live version of Titan Quest, below you can see all the changes! New Content : [list] [*] New dungeons - To enter them you need to collect 3 unique keys for each dungeon; [*] 2 new item sets that can be obtained when clearing the dungeons; [*] All the dungeons have new (retextured) monsters with boss fights and traps; [*] New Electrum transmuter Shrine. [/list] Other Fixes/Changes : [list] [*] Made Electrum to be given on creature kill per act and per difficulty [*] Made some balancing in electrum economy [*] Fixed Broken Atlantis item set called Priest of Ba’al Hammon [*] Added Energy Cost and Recharge reduction to character window stats. [*] Moved Weapon Base as Elemental and Weapon Damage as Health to 3rd tab. [*] Fixed bug when players could buy grayed out Orbs at Electrum transmuter [*] Fixed Energy and Recharge cost not being capped on the characters' window stats. [*] Fixed Crash when killing enemies in areas without ZoneData setup [*] Upgraded Talos’ 100 Poison & Vitality resistances to proper immunities [*] Ancient of the Soil now summons more centipedes [*] Ancient of the Soil now uses his skills more tactically [*] Centipedes summoned by the Nerthus cult now survive their masters [*] Ancient of the Forest’s bear now survives its master [*] Lord of the Fjord MI & unique equipment chances increased [*] Lord of the Fjord health increased [*] Lord of the Fjord casts Freezing Blast in melee range [*] Tiamat passively deflects some attacks and projectiles [*] Tiamat learned new skills and tactics [*] Changed damage of Tiamat’s bricks from Fire to Physical [*] Changed damage of Atlantis final boss’ geysers from Cold to Fire DoT [*] Ylva is now of “Human” race [*] Increased HP on Loki [*] Increased damage & disruption on Surt’s two-hand slam [*] Lena learned to dodge melee attacks in flight [*] Set unified proc chance of 20% on all Troll Tusks charms [*] Added damage reduction effects to Troll Tusks charms [*] Increased proc chances and slow effects on Fungoid Spores charms [*] Corrected sell value of Rigid Carapace charms [*] Corrected sell value of legendary Demon’s Blood [*] Corrected sell values of epic Hades charms [*] Corrected sell values of all Atlantis & Ragnarök relics [*] Corrected sell values of all Atlantis & Ragnarök charms [*] Corrected Frostburn duration on Hiemal Decapitator to 3s [*] Reduced attack speed on Mjolnir to match the description [*] Reduced total damage buff on Torc of the Ancestors to +10% [*] Reduced base damage on Dagger of Dawn [*] Tartarus Block & Dodge debuff now reduces values by 75 & 40 [*] Gave voices to Tartarus merchant NPCs [*] Lowered Ascacophus roar volume [*] Life Drain Wards (from Lost Soul mages) now last longer and survive their creator [*] Life Drain Wards now do notable damage & scale [*] Life Drain Wards now properly heal their allies [*] Crippling wards (from Lost Soul heroe) now properly cast their debuff [*] Crippling wards are now also used by some mages [*] Removed inactive +% bonuses from the “chance of” list on Archimedes’ [*] Cogwheel and Shard of the Elements [*] Added a chance for +% Elemental Damages to Shard of the Elements [*] Tripled “Absorption of Spell Energy” stat on Archimedes’ Cogwheel [*] Fixed attack speed debuff not working on Spear Dance [*] Fixed missing hero properties on Salt Mine quest boss [*] Added short cooldowns to item-triggered projectile skills [*] Fixed Scroll of the Meteor creating no projectile [*] Fixed Scroll of the Meteor damage values & scaling [*] Fixed Scroll of Creeping Death damage values & scaling [*] Added new effects to Creeping Death’s contagious debuff [*] Tweaked Ladon’s poison spit effect and frequency [*] Added item stats to Sword in the Stone [*] Added drop chance for lost Ragnarök parchment [*] Halved conversion chance on Aphrodite’s Favor and doubled duration [*] Reduced %OA reduction but doubled OA bonus on Sargaris Tartarus [*] Changed poison to DoT on Desert Dweller’s Club [*] Tweaked Dvergr death sounds [*] Increased loot amount of Atlantis final boss by ~15% [*] Added a number of new Rings & Amulets to Atlantis area [*] (Item skills without detail text trigger on potion / on kill / on kill while afflicted) [*] Removed armor value from Bandit King’s treasure [*] Vince (Secret Passage) aligned with his Chi [*] Fixed multiple pathing issues [*] Thrown weapons now also use prefixes that substitute OA bonuses for Projectile Speed [*] Thrown weapons can now have prefixes that boost Rogue, Hunting or Rune Mastery skills [*] Fixed Alboran Sandals hiding the character’s legs [*] Increased (irrelevant) duration of Battle Standard’s aura to always 99s [*] Renamed Helmet of Valhalla’s item skill [*] Corrected name of Fafnir’s Orb [*] Doubled pet reflection bonus on Shine of Pandia ring [*] Rebalanced Canopic Jar and Porcelain Pot and Sarcophagus drop rates [/list]