Gather your friends and come to Tinkertown - A refreshing new Multiplayer Sandbox Experience! Explore magical places filled with loot, danger, and creativity.
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Hi Tinkerers,
It’s finally here, the Tinkertown 2.0 Update! With this new update, you will discover a revamped version of the world map with a new biome, bosses, and much more!
[b]New World Map[/b]
With the new revamped version, you will see a difference in where all the biomes are located, and the map is no longer circular. Each biome is also much larger than before, so you have more key points of interest to find and explore.
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[b]New Lava Biome[/b]
The Lava Biome introduces new treacherous areas to explore, and it can get extremely hot, so make sure you're wear the proper equipment before venturing inside!
With the new biome, there will be new monsters for you to encounter and a new dungeon to explore. Are you up for the task?
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But wait, that's not all! We’re bringing in a whole array of new furniture, walls, and flooring to the game. NPCs will also receive unique pieces to decorate their homes and much more!
[b]New Content[/b]
[list]
[*] New World Map
[*] New Biome: Lava Biome
[*] New Lava Dungeon
[*] New Lava Volcano Dungeon
[*] New Enemies in the Overworld, new Elite Mobs
[*] New and Updated Bosses
[*] New Quests
[*] A bunch of new Weapons and Armor
[*] New Tools
[*] Endgame Tool
[*] Many more decorations and items
[*] 3 New Plants to grow
[*] New recipes
[*] 3 New Fish (exclusive to Lava)
[*] New Rod for fishing
[*] Lava Larva as bait
[*] New Ore Meteorite
[*] New Stone Category Basalt
[*] New Wood Category Ashwood
[*] Expanded/Updated Journal
[*] New Reward Level for all NPCs
[/list]
[b]Quality of Life[/b]
[list]
[*] Additional Map Markers to ease exploration and questing
[*] Player markers now look like the actual player character
[*] Playerlist for current Session in Pause Menu - Displays all current connected Players
[*] Shared/Synchronized Exploration
[*] Pausing of Singleplayer Session via Pause Menu
[*] Added icons for the current quest state above Townian heads
[*] New fancy particle systems
[*] New animations for weapons, combat and teleportation
[*] Added progress bar
[/list]
[b]Technical Improvements[/b]
[list]
[*] Massively Improved Performance
[*] Lowered Memory Consumption/Requirements
[*] Unification of Tinkertown Client and Server - Previously it was possible that the firewall blocked the Tinkertown Server Application even for Singleplayer
[*] Steam Cloud Save
[*] Improved synchronization of objects, events and combat
[*] Improved Combat Hit Detection
[*] Pre generation of the whole world upon first loading
[*] Improved Crash handling
[*] Various Bug Fixes and Improvements
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[b]Known Issues[/b]
[list]
[*] When talking to npc, and then without closing interact with any other interactable, the next interaction with the first npc may not work before opening inventory once. (mouse and keyboard only)
[*] When placing tiles to where sage the elder initially spawns and you didn’t build a house for her yet, she may not spawn until you remove the tile that blocks her spawn
[*] When the host leaves the game you may get the connection lost popup multiple times before being thrown back to the main menu
[*] When a quest is given to questgiver because it is finished, the quest dialog will open for other players, they will need to close it
[*] For Clients, the playerlist button in the pause menu is missing a spacer
[*] Community rewards are not in the game yet but they will come.
[*] In internal tests there were issues where the game may crash in trap rooms
[*] The "Smart Transfer" is in the game, but the keyboard and mouse players do not have buttons for it yet
[*]Freeing tina or Kiran from their prisons, non host players may not see the door as open
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We are working on all the Known Issues, and will provide with an smaller update as soon as they are fixed.
Enjoy the new update!
[i]The Tinkertown Team[/i]