THRONE AND LIBERTY Update 1.11.0

THRONE AND LIBERTY

Welcome to THRONE AND LIBERTY, a free-to-play, multi-platform MMORPG. With an always changing environment, Massive Scale PvPvE, and the ability to transform into creatures to battle across land, sea, and air.

THRONE AND LIBERTY Update 1.11.0 downtime will begin at 10:30 p.m. PT (6:30 a.m. UTC) on December 11 and last approximately 9 hours while some behind-the-scenes server work takes place. Holiday cheer spreads across Solisium as the Startree Solstice event begins. How will your guild celebrate the most wonderful time of the year? Check out the full release notes, including event details, new Cooking adjustments, additional Arch Boss spawn scheduling, and more, below. [h2]Startree Solstice Event[/h2] The Startree Solstice event will spread holiday cheer across Solisium from December 12 through January 9, 2025. Join event-only Snowdrift Island arena matches for event-specific rewards, explore festive villages with holiday decorations (including Trees of Gratitude), gather themed cosmetics like the Jolly Arsenal weapons via the Event Pass, and more. Even Gigantrite and your Amitoi will participate. Check out our [url=https://www.playthroneandliberty.com/news/articles/startree-solstice-event]official announcement[/url] for full details, including the rewards and activities you can experience in the Startree Solstice. [h2]Arch Bosses - Additional Spawns for Bellandir and Tevent[/h2] Thank you for your patience while we worked to resolve the recent issues related to Arch Boss encounters. We understand the frustration this caused to many, and to ensure players are able to attempt those encounters again, we will be running a limited duration event from December 12, 2024 through January 9, 2025. During this event, Arch Bosses will spawn twice on their normally scheduled days, once in peace and once in conflict. The additional spawn will take place at 6:00 p.m./18:00 server time and the current 8:00 p.m./20:00 time will also spawn as normal. Good luck, adventurers! [h2]Lifestyle Content - Cooking[/h2] [list][*] New Cooking contracts can be obtained through Contract Managers. [*] The number of unique cooked food items has been reduced by the consolidation of food quality levels. [*] General dishes are now crafted as Uncommon grade, Banquet and dungeon ingredient food as Rare grade, and elixirs come in Rare or Uncommon grade depending on the materials used. [*] The quality of materials used when cooking now determines the quantity of meals received. [*] Rare materials consume 1 ingredient and produce 3 completed meals. [*] Uncommon materials consume 3 ingredients and produce 2 completed meals. [*] Common materials consume 5 ingredients and produce 1 completed meal. [*] Ingredients for Banquets have been adjusted to account for the new grade consolidation and numbers of meals produced through Cooking. [*] Ingredient gathering and drop rates have been adjusted due to the change in quantities consumed and number of meals produced through Cooking. [*] Previously obtained high-tier ingredients intended for use in Banquets can be exchanged for updated rare ingredients through the Dissolve system. [*] All recipes may now be crafted at both Cooking Ovens and Campfires.[/list] [h2]Dungeon Matchmaking Penalty[/h2] [list][*] A cooldown time is now applied for characters who cancel dungeon matchmaking after a party is matched or after entering a dungeon through matchmaking. [*] This cooldown prevents you from queueing for another dungeon immediately. The timer starts at 10 minutes and will increase with subsequent additional cancellations. [*] Re-entering an already completed dungeon using Party Matchmaking while the previous instance is still available results in a matchmaking penalty being applied upon leaving the instance. If re-entering the same dungeon using Party Matchmaking, make sure the previous instance has been cleared before doing so. [/list] [h2]General[/h2] [list] [*] Field and Arch Bosses: Increased the drop rates of Rare and Epic gear from these encounters. [*] PvP: Reduced the duration of respawn protection granted after entering Conflict areas via resurrecting at a Guild Resurrection Stone or arriving through a Guild Summoning Circle. [*] Automatic logout time for AFK characters has been increased to 3 hours. [*] Arena: Weekly reset for the Arena has been adjusted to match the weekly maintenance time, similar to other weekly reset content. [*] Arena: Upgraded Purification Stones are now usable while in Arenas. [*] Arena: Added runes to the Arena Vendor that can be purchased with Arena Coins. [*] Weekly Missions: Adjusted the amount of Dimensional Trials needed to complete the weekly mission. [*] Gigantrite: Adjusted the route Gigantrite takes between Stonegard and Saurodoma Island. [*] Fishing: New Fishing Hotspots may appear in bodies of water around the world, indicated by a circling fish effect. The wise fisher knows to cast their line into these areas whenever they’re spotted! [*] Fishing: Expanded the Fishing Codex to include new fish and a new reward tier. [*] War Games: Added team chat channel for use during matches. [*] War Games: Player icons will now display on the minimap. [*] War Games: Fixed an issue causing the team outfit to remain visible after exiting a match. [*] War Games: Fixed an issue preventing the Stats button from bringing up game results after ending a match. [*] Options: Added option to automatically reject party invitations that come from all players not on your Friends list. [*] Party Matchmaking: Completing dungeons by queuing for random matchmaking now awards 4 Soul Shard Selection Boxes instead of Soul Shards specific to the matched dungeon.[/list] [h2]Combat[/h2] [list][*] Stats: Fortitude: Fixed an issue that could cause stat effects to not increase when improving your Fortitude stat value. [*] Skill: Shadow Strike: The teleportation effect of Shadow Strike now works while the player is jumping. [*] Skill: Mana Exchange: Remove CC Specialization: Fixed an issue causing this skill specialization to not take effect. [*] Butcher's Canyon, Valley of Slaughter: The coordinated crowd control across multiple targets required to complete this dungeon has been adjusted. Now crowd control effects can be applied to the target enemies individually, and once it has been affected, the targeted enemy will not go back to an invulnerable state.[/list] [h2]UI[/h2] [list][*] Auction House: Removed the confirmation button when the total amount of Lucent earned from sales is below 10 Lucent. [*] Ping Display: The option to display your current ping on the HUD should now actually be available in the Settings menu. [*] Amitoi Expedition: Zone levels now display on unlocked expedition zones. [*] Amitoi Expedition: Expedition menu now saves selected Amitoi lineup and expedition duration, even when cancelling or exiting the UI. [*] Party Frames: Improved targeted player visuals on the party frame as well as providing an indicator on the frame when hovering over the target with your cursor. [*] Skill Menu: Now shows left and right arrows to cycle through presets. [*] Skill Menu: When filling out empty skill presets, double clicking skills from the top of the screen will fill in the empty loadout slots in order from left to right. [*] Inventory: Fixed container items not showing their content preview when in the full screen Inventory menu. [*] Schedule: Fixed an issue where the timetable could display different schedule results when switching between Daily and Weekly view repeatedly. [*] Schedule: Corrected unlocalized strings appearing in the events schedule. [*] Fixed several UI overlap and cutoff issues. [*] Applied latest localization text updates.[/list] Thanks for your support and happy holidays! We’ll see you in Solisium.