[h1]New Features:[/h1]
[list]
[img]{STEAM_CLAN_IMAGE}/34332919/802a53ca72b594fbc4f08494f835cfdb35495dc9.jpg[/img]
[*] New Rotation Sensor gizmo, which can be used to detect the orientation of a group of objects, or the rotation required to point at a particular group of objects from the position of the rotation sensor.
[*] New Rotation Decomposer gizmo, which separates a rotation into latitude, longitude and twist/roll.
[*] New Rotation Combiner gizmo, which can be used to combine two rotations in different ways.
[img]{STEAM_CLAN_IMAGE}/34332919/933a426ba5aa64a9f31b9d9e7f7bc1103e45675d.jpg[/img]
[*] New Collision Trigger gizmo, which can be used to trigger collision detectors even when there are no physics/dynamic objects involved.
[img]{STEAM_CLAN_IMAGE}/34332919/abc057ba1720e4b89b76557144befc05e7a1a7a7.jpg[/img]
[*] Two new options for materials that affect physics, which can be found in the "Interaction" section of the material editor:
[*] mass checkbox - when checked, objects with this material contribute to the group's total mass. It is checked by default, but can be turned off to add objects to a group that don't affect its mass.
[*] collides checkbox - when checked, objects with this material collide with other physics objects. It is checked by default, but can be turned off to add objects to a group that don't collide but rather pass through other surfaces in the same space.
[img]{STEAM_CLAN_IMAGE}/34332919/aca268ee400f29f986315da6922bafa322ba4f0f.jpg[/img]
[*] New Time Smoother gizmos for scalars, colors, and rotations. Time smoothers have "raw" and "smooth" sockets where the smooth value tracks the raw value, but changes are smoothed over time. An amount parameter controls how aggressively they are smoothed.
[img]{STEAM_CLAN_IMAGE}/34332919/eb8cec7e5ad03e8939a975ce83d566a0e5e13aa1.jpg[/img]
[*] New Blend gizmos for scalars, colors, and rotations. Blend gizmos blend between two values based on a scalar value where 0% results in the "left" value, 100% results in the "right" value, and in-between values proportionally blend between the two.
[img]{STEAM_CLAN_IMAGE}/34332919/c26c02a70a7f85654097aae70eda3805123694eb.jpg[/img]
[*] New Ray Pointer gizmo, which casts a ray in a particular direction and provides information about the surface hit. A "detected surface" on/off socket indicates if any surface is found along the ray direction up to a user-adjustable limit. The distance to the hit surface is provided along with the horizontal/vertical position on the surface.
[/list]
For a complete list of changes see: [url=https://thingamajigvr.com/notes#EarlyAccess9]Early Access 9 Release Notes[/url]