THEM! Meet Cast and Crew #04 - Music & Sound!

Squad 51 vs. the Flying Saucers

UFOs! Aliens! Aircrafts! Resistance! SHOOT 'EM UP! Squad 51 vs. the Flying Saucers is a spaceship shooter with 2D gameplay and 3D environment. Enjoy a smart combination of a fast-paced shooting experience and the 1950's sci-fi movies aesthetic, with live-action cutscenes.

[img]{STEAM_CLAN_IMAGE}/38472313/a9469c2a162f37d13743aefb48ce04c633efa9ff.png[/img] On this week’s “Them”, we’ll meet the crew responsible for Squadron 51’s unique sound experience! [h1]PRODUCTION SOUND CREW [/h1] We’ve trusted the on-set recording of our FMV to a talented team of regular collaborators on Fehorama Filmes. With their experience acquired in hundreds of projects, from short films to feature films and TV series, the Production Sound Mixer Fábio Duarte and Boom Operators Tiago Ruppenthal and Guilherme Cássio made sure that everything was perfectly recorded during the six days of our shooting. [img]{STEAM_CLAN_IMAGE}/38472313/107dbf2a78d081e5b29e651bfe8769a985e25b52.jpg[/img] [h1]SOUND DESIGN [/h1] The crew responsible for editing and mixing the audible experience of our game, in all its forms, from the sound effects to the voice acting, is KF Studios. Named after its founder, Kiko Ferraz, the company has worked in more than 70 feature films. They’re also responsible for the sound of a number of TV shows for channels such as HBO, TV Globo, Discovery Channel, History Channel and Fox. Though SQ51 is KF’s first sound design for a game, it’s certainly not their first experience on the universe of videogames. With a cast of over 250 voices, they have been localizing and dubbing games in brazillian portuguese for years. Among the more than 20 projects, there are big franchises such as Star Wars and Battlefield. In their own words, they believe in the power of sound to sensibilize and inspire, and that’s what they’re doing in Squadron 51. For this project, they’re not only researching the best sound FX for the aircrafts and explosions, but also studying sound filters to make our game feel like a 1950’s sci-fi B movie, in both the cutscenes and the gameplay. You can check more about their company in their official site! [img]{STEAM_CLAN_IMAGE}/38472313/1b290156992d37ef767cc5f4ea97c874c029cf8c.jpg[/img] [h1]MUSIC [/h1] Our composer, arranger and orchestrator Renan Franzen is a fan of sci-fi films and games since he was a kid, and we’re glad to count with his passion for the genre in our project. As a composer, he has created music for a variety of genres and formats, from a handful of horror films to crazy sitcoms and the recent futurist sci-fi teen flick Tales of Tomorrow (2020). In his own words, “One of the unique challenges in Squadron 51 is to be faithful to the genre but still bring something unique to the music. You might find some Brazilian rhythms 'under the hood' of the score”. You can listen to his work on his official Spotify channel! And below you can listen to an exclusive track of Squadron 51's score, the theme of the first level, "The Discovery of a New World". [img]{STEAM_CLAN_IMAGE}/38472313/3028fa52bc9e781d9c82ca168a33fd1aa635ba11.png[/img]