The Way of Wrath Update - Dev with community

The Way of Wrath

Forge your path as a Bronze Age tribal chieftain in this epic strategy RPG. Lead your tribe in a fight for survival against all odds as the elements, time, and a relentless foe seek to wipe your people out.

[h1]Hello, Warchiefs! [/h1] In the last update, we summarized all the hard work that went into rebuilding our RPG system and improving our game. We showcased some of the gameplay improvements on a small level. Since then, we've worked on building up the rest of the prologue chapter with new areas, new combat encounters, and an all-new story. [img]{STEAM_CLAN_IMAGE}/34865683/0c66c9360c89df59a28df667c0a5e4c356825013.png[/img] Depending on which origin you choose, you will enter the prologue chapter with a different background story and motivations. Instead of a linear main story like in our previous demo, the story will present you with a number of possible goals, and it will be up to you how you want to solve them. It's a playground for learning about the game world, its cultures, conflicts, and game mechanics and seeing how it all comes together. It enables you to confidently take on epic challenges in the main campaign. [img]{STEAM_CLAN_IMAGE}/34865683/3633265a72024d1bf332a6ab2307adf3e850af42.png[/img] You will get to meet the leaders of your faction, see how they approach ruling their people, where they failed or succeeded, and plan how you want to forge the path ahead. So, what comes next? [img]{STEAM_CLAN_IMAGE}/34865683/c7f810872743078080c24513dcfa41adc38e3969.png[/img] The initial pass with the quests is 70% complete, and we'll continue working on finishing the quests in the prologue chapter and preparing the project for the upcoming beta tests. It will involve adding and polishing missing dialogue, refining hunting and siege mechanics, and enhancing the overall game experience. As soon as the project is reasonably polished, major bug-free, and ready for player feedback, we'll commence the beta tests! [img]{STEAM_CLAN_IMAGE}/34865683/4bf11d87f207494bd037dc848d5ade6074eaf645.png[/img] [h1]Dev With Community [/h1] Since day one, we've aimed to build The Way of Wrath with input from players and our community. We used to have numerous activities in our Discord channel but had to pause them while we focused on technical aspects. Now that we're back to creating content, it's time to restart our activity sections! One such section is our "Dev with Community" segment, where you can share your ideas and desires regarding what you'd like to see in the game and help us research some topics. [img]{STEAM_CLAN_IMAGE}/34865683/3a140f6e89e408ed4c19d3597e8baae34f4094b7.png[/img] In addition to all that, we'd like to share major topics that we'd love to receive your feedback on! We'll be sharing these in future development updates. To kick things off, we want to begin with something unique and interesting! [h2]Yarbogha Cult [/h2] One of the origin stories you can select during character creation for your character is the mysterious wandering shaman Yarbogha. You mediate between your people, the Thein, and the ever-ravenous manifestation of death that they believe in. To Thein, the cycle of decay and rebirth is dark and terrifying. They see the earth as a cannibal that devours what it gives birth to, stealing souls destined for the skies and dooming them to roam the earth. It is up to you to keep its hunger in check with rituals and balanced judgment. [img]{STEAM_CLAN_IMAGE}/34865683/c38ed1d91c01c31ebb1e871f6870300b87098afb.jpg[/img] The ten-year war your people fought has left countless corpses for the earth to feed on. It has upset the balance, and according to Yarbogha's beliefs, this can lead to an apocalyptic outcome. If the war continues, death's appetite could become insatiable, and great calamity will follow. As a Yarbogha, you seek to prevent this outcome at all costs. You will have a unique opportunity to inspire your allies with spiritual zeal, wrest control from warring chieftains, and inspire(terrify) Thein to walk a more righteous path. [h2]Basically, start your own cult. [/h2] Even as one of the playable origins in an RPG, the cult mechanics cannot be as expansive as they would be in a dedicated cult simulator game, we thought a lot of interesting things could be done even with the limitations we have. [img]{STEAM_CLAN_IMAGE}/34865683/513a43577db2d07906c2ab95072456a40bac81b2.jpg[/img] So as the first “Dev with community” topic, we wanted to ask this question: [b]If you were to start your own dark cult, what kind of mechanics, roleplay options, and stories would you want to encounter? [/b] Thank you for supporting us! As always, if you have any questions, you can reach us through comments, [url=https://www.thewayofwrath.com/contact]Email[/url], or our [url=https://discord.gg/yG3pdxfV6T]Discord Channel[/url]. Cheers, The Way of Wrath Team