The Universim Hot Fix #6

The Universim

Jump straight into managing your own planets as you guide a civilization through the ages. Build the ultimate empire in The Universim, a new breed of God Game in development by Crytivo.

[img]{STEAM_CLAN_IMAGE}/9885158/beb991da496b3935726bc67fc98924ec16f0dfb1.png[/img] Hello Creators! We hope you're all having a fantastic weekend. We rolled out another update yesterday, and we're excited to share the details with you. Below, you'll find a list of what we've been working on and all the fixes we've implemented. Every week, we strive to address as many issues as we can, and we're incredibly thankful to all of you for helping us by reporting those issues. With each passing week, we're receiving fewer reports of critical issues, which makes us even happier. Our goal is to resolve as many issues as possible as we move towards the next update. We had hoped to begin work on it this coming week, but unfortunately, there are still a few issues that need our attention. Once the majority of these issues are resolved and only low-level ones remain, we'll dive right into the update. Here’s what’s been worked on: [list] [*] The cancel button on the Space Object Panel was not correctly applying its disabled status, appearing as always active. [*] Fixed destroyed planets being showcased at the bottom side of the panel of the star map in some cases. [*] Fixed an issue with disappearing electronic components when flying from one planet to another due to lack of storage space on a planet. [*] Implemented the number of observatories counter on the Star Map UI. [*] Fixed stuck clouds produced by the cloud generator. [*] Fixed an issue where buildings on fire would trigger a temperature warning for the planet. [*] Fixed an issue where a colonization rocket could have been sent to the same planet as a planet cracker while it was still traveling there, producing an error. [*] Fixed an issue where the camera would move towards the final planet after the planet was destroyed. [*] Fixed an issue that caused saving issues for the game due to nuggets killed within the UFO. [*] Fixed an issue where unfinished buildings within the building panel were considered as having 100% health, therefore not correctly displaying the buildings when they were sorted based on health. [*] Fixed an issue that prevented the loading of save files due to resources on the planets not being correctly calculated during loading in some cases. [*] Fixed an issue that caused an error due to the evolution tower being constructed on the foreign planet. Despite having an evolution tower, the simulation system still assumed that the planet is not colonized, therefore producing an error. [*] Fixed an issue where underground resources were added to the planet for the 2nd time (therefore doubling the amount of resources) and causing confusion with increased planet cracker gather time. [*] Fixed an issue related to the Alien Resource Miner harvesters. [*] Added a message to the Alien Resource Miner Panel for when there are no available resources. [*] Added the possibility to start Space Object exploration from the simulated planets. [*] Added extra functionality to the Abduction Quest "eye". Now pressing the button will cycle between UFOs and Hopkings, allowing to find all the targets easier. [/list] If you encounter any issues, please don't hesitate to report them to us, and we'll do our best to address them promptly. The fastest and most direct way to report an issue is by joining our [url=https://discord.gg/theuniversim]Discord server[/url] and leaving a message with the details in our [url=https://discord.gg/theuniversim]bug-reports channel[/url]. This way, we can see it immediately and add it to our database. We greatly appreciate your support. You're truly the best community anyone could ask for. Wishing you all a fantastic remainder of your weekend, and remember to stay safe and have fun. Sincerely, The Crytivo Crew