[h3]Bugs fixed[/h3]
[list]
[*] There were some walls that the character could walk through and go out of the stage.
[*] The interactable area with one of the items has been extended.
[*] If the player died and did not get the letter document, it could now be get never.
[*] The textures of the basement monitors had disappeared with the last update.
[*] If the player died, the state of the clock puzzle was reset and did not maintain the state the player configured it in.
[/list]
[h3]Changes[/h3]
[list]
[*] Improved the compression of the documentation for one of the puzzles.
[*] Changed the picture in the corridor, because Sofia appeared with black hair, instead of grey.
[*] Added new decoration details in the basement.
[*] Prevented one of the game's dynamic puzzle solutions from generating too easy solution.
[*] A new objective has been created, in the list of objectives to do in the game, which better clarifies what to do at that point in the game.
[*] Some texts have been added and changed to improve the expression and/or explain some parts of the story better.
[*] Some players were not clicking the continue button, to continue reading some texts. An animation has been added to highlight the button to press.
[*] The first furniture to interact with, now stands out much more than the others, to improve FTUE.
[*] The sound of moving between menus has been avoided, if you reach the limits of the menus.
[/list]