The Transference Patch Notes (v0.3.010)

[h3]Bugs fixed[/h3] [list] [*] There were some walls that the character could walk through and go out of the stage. [*] The interactable area with one of the items has been extended. [*] If the player died and did not get the letter document, it could now be get never. [*] The textures of the basement monitors had disappeared with the last update. [*] If the player died, the state of the clock puzzle was reset and did not maintain the state the player configured it in. [/list] [h3]Changes[/h3] [list] [*] Improved the compression of the documentation for one of the puzzles. [*] Changed the picture in the corridor, because Sofia appeared with black hair, instead of grey. [*] Added new decoration details in the basement. [*] Prevented one of the game's dynamic puzzle solutions from generating too easy solution. [*] A new objective has been created, in the list of objectives to do in the game, which better clarifies what to do at that point in the game. [*] Some texts have been added and changed to improve the expression and/or explain some parts of the story better. [*] Some players were not clicking the continue button, to continue reading some texts. An animation has been added to highlight the button to press. [*] The first furniture to interact with, now stands out much more than the others, to improve FTUE. [*] The sound of moving between menus has been avoided, if you reach the limits of the menus. [/list]