The Talos Principle 2 is a thought-provoking first-person puzzle experience that greatly expands on the first game's philosophical themes and stunning environments with increasingly mind-bending challenges.
[b]Hey everyone, we are happy to announce that patch 2.2.0 for The Talos Principle 2 is now live!
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It includes technical and visual improvements as well as bug fixes and various exploit fixes.
Thank you once again for all the reports! Like usual, if you encounter any issue, contact us over Steam technical issues forum or through our Discord.
We have also prepared a nice summer themed Photo Mode Contest that we will announce very soon, so you can try the patch and capture some awesome summer photos to share with us.
Love you all.
[b]- Croteam
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[h3]The Talos Principle 2 Update 2.2.0 Changelog
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[h3]Additions and improvements
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[*] Improved HDR lighting and sky in "Orpheus Ascending" and "Isle of the Blessed".
[*] NPCs in the “Isle of the Blessed” now speak their voiceover lines in the real world if they’re close to the player.
[*] Image at the end of credits in the “Isle of the Blessed” will now stay on screen instead of scrolling past.
[*] The sound option to keep sounds while in the photo mode has been changed to only keep the music playing.
[*] Added an option to preview current gameplay in the HDR brightness calibration menu.
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[h3]Engine[/h3]
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[*] Frame-rate limiting now takes into account the state of frame generation.
[*] Updated DLSS to the latest version (incl. Frame Generation).
[*] Fixed the bug where DLSS FG would not work if switching from DLSS FG to FSR FI and back to DLSS FG.
[*] Increased max allowed skybox texture resolution.
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[h3]Bug Fixes
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[*] Fixed a number of puzzle exploits and out of bounds sequences.
[*] Fixed the bug where the player could sometimes create driller holes in the air away from the drillable walls.
[*] Fixed the bug where the player could teleport into the wall when doing instant gravity switch in certain situations.
[*] Fixed the bug where the player could fall off the bridge when talking to Elmore in the “Isle of the Blessed”.
[*] Fixed the bug where stealing the tool out of a puzzle could eventually make that tool unusable due to optimizations (and thus prevent some genuinely creative star puzzles solutions).
[*] Fixed the bug where the player could clip through the planet mesh in the “Tidal Lock” puzzle In “The Abyss” at low FPS.
[*] Fixed the bug where fans in “The Hexahedron” could launch the player into the wrong spot at low FPS.
[*] Fixed the bug where items could fall through the platform carried by the player at low FPS.
[*] Fixed the bug where a fan cover could sometimes disappear when placed near a driller hole.
[*] Fixed the bug where the laser could pass through a drillable wall far from any hole that exists in that wall.
[*] Fixed the bug where the laser could pass through the fence in the puzzle “Minimalism”.
[*] Fixed the bug where “The Hard Way” achievement was not awarded if the player used the “Keep Connections” pick up key to pick up a connector which has no connections to keep.
[*] Fixed the bug where skipping the first part of the capsule travel while using a controller would make the PDA map unusable with the controller after arriving at the destination and re-entering the capsule.
[*] Fixed the bug where the player could fall down/get stuck in the lower part of the “Circular Oasis” level before activating the elevator beam which makes the area accessible.
[*] Fixed the bug where the base underneath the capsule in “Lost Marshes” would not rotate with the capsule.
[*] Fixed the bug where the player could break Talos 2 final puzzle’s structure by bringing mind transfer bodies where they should not be.
[*] Fixed the bug where the player could not jump onto tetromino bridge pieces with different gravity spaces if one of their tetromino bridge building actions was bound to the same key as “Jump”.
[*] Fixed navigation/usability problems inside a certain cave of a certain DLC.
[*] Fixed a few typos in the subtitles and log entries.
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