The long-awaited "The Swordsmen X" OBT is about to open on April 28, the server will be scheduled for April 28 00:00 downtime maintenance, this maintenance will be updated to the OBT version, the opening time is April 28 10:00, sorry for inconvenience caused. Let's fight together!
Add:
1. Increases resurrection point in game, teammate will leave token after death, after teammate obtains token, can resurrect teammate at resurrection point, resurrection point is between Loo Zin and Gom Yung, between Hanging Temple and North Watch, between Fo Ka Tsuen and Yong Ka Tsuen, between Lung Mun Yam and Exile Camp;
2. Weapons and armor can be upgraded in the course of the game, a total of 6 upgrade enhancement sites on the map, reinforcement points in Loo Zin, Hong Town, Delta Bay, Chum Residence, Sum Ki Town, Fo Ka Tsuen;
3. Gliding wings can be picked up in the game, after picking up can be equipped, and used when falling high, the map increases the airflow point, can be directly lifted through the airflow glide, accordingly, the number of horses will be reduced;
4. Game combat process has the chance to go into the “oddest crazy”, it will temporarily improve their own strength, only in the Trial mode effective;
5. During the battle, if the target is attacked into a weak stage, the interactive instruction "pounce" can be executed, resulting in a fixed injury;
6. Hong Town secret cave added BOSS “Odd Monk” , after the defeat him can get "Fire recipe", after learning it can be used to obtain "Vajra · Flame dragon spear";
7. New weapon Guillotines drops and corresponding skills world drops
The Guillotines I:featuring charging. knockdown effect.
The Guillotines II:featuring guardbreak
The Guillotines III:featuring damage and bleeding, up to 10 layers
The Guillotines IV:featuring pulling
The Guillotines V:Consumes all bleeding effects, dealing additional damage.
The Guillotines VI:featuring damage and bleeding, up to 10 layers.
8. New weather time system, now every game, may encounter different weather;
9. season and seasonal segment opening, segment points system to join, the corresponding segment points can be awarded, as well as after the end of the seasonal segment awards;
10. New pre-war strategy system, single double and single multiple can be used, if the system determines malicious team formation will eliminate the policy gain effect ;(pre-war strategy is not effective for NPC)
11. The Arena mode is open, the Arena mode entry needs to obtain the battle post first, the arena battle match success will consume 1 battle post, the battle post obtains through the Trial mode and the activity;
12. Martial Fight mode and Arena mode share the martial arts configuration strategy, the game set in the new martial arts preset settings, can be set before the war;
13. Opening a custom room requires the consumption of a prop room card, which can be purchased at the mall;
14. New equipment locking and unlocking functions, with password locks in place, all equipment will be locked and unlocked for sale or market transactions;
15. Add a 7-day check-in system and receive a corresponding reward for daily check-in of the game;
16. The new monthly mission activity system, whereby the corresponding task is completed on a daily basis, will receive the corresponding reward and the cumulative continuous completion will receive the additional reward;
17. New add martial arts cultivation, ordinary and advanced cultivation awards different items and props, martial arts cultivation with the start and end of the season;
18. New add limit activities, old players invite new players into the game, new players to complete the corresponding tasks, or arbitrary consumption, can give themselves and old players together to increase the points, the points can be exchanged for out-of-print advanced equipment;
19. New add the addition of various types of weapons skin, long-range weapons skin and clothing props, the total of more than 110 pieces;
20. New add emoticon motion system, in which player can use an action to express the idea of the moment;
21. The new store system supports the preview function, which can be previewed before purchase, and then confirmed if purchase is required;
Adjustments:
1. the whole game interface update, new interface layout, optimize the visual experience and interactive experience;
2. mental adjustment:
1) Sutra of Respiration:Equipment added 20% of life, and move backward on Burst, every second to restore life, the highest recovery of 30%. (self-displacement)
2) Sutra of Astronia:Equipment to add 10% of the qi, and will repel the target on Burst, attack add 50%. (target displacement)
3) Sutra of Prajna:Equipment increases 20% of life, and self-defense increases 60% on Burst, rebound 60% damage. (no displacement)
4) Sutra of Vajra:Equipment added 40% of life, Gain hyper armor on Burst, stun the range target ,3 seconds can not be locked. (unable control)
5) Sutra of Sunglow:Equipment added 30% of life, and move backward on Burst, every second to restore life, the highest recovery of 50%. (self-displacement)
6) Sutra of Hybration:Equipment to add 20% of the qi, and will repel the target on Burst, attack add 100%. (target displacement)
7) Sutra of Yang:Equipment increases 30% of life, and self-defense increases 80% on Burst, rebound 100% damage. (no displacement)
3.skills adjustment:
1)Normal attack increases qi consumption, qi of skill consumption cancellation, all skill numerical balance adjustment;
2)Unarmed Art I:attack action adjustment, single stun modified to range stun;
3)Unarmed Art VI:cancel the final knockdown;
4)Sword Art I:Attack action adjustment;
5)Sword Art III:Change to distance damage;
6) Sword Art II and IV:Increase harm;
7) Sword Art V,Attack action adjustment, increased harm, increase small catch-up;
8) Cutlass Art I:Increase strenth tenacity;
9) Cutlass Art IV/V/VI:Increase harm;
10) Dual Swords Art II:Attack action adjustment;
11) Dual Swords Art III:First break, second cold poison;
12) Dual Swords Art IV:Attack action adjustment;
13) Dual Swords Art V:Attack action adjustment;
14) Dual Rapiers Art I:Attack action adjustment;
15) Dual Rapiers Art II:Attack action adjustment, increase harm;
16) Dual Rapiers Art IV:Increase strenth tenacity;
17) Dual Rapiers Art IV:Blood effect adjustment, modified from 5 layers to 3 layers;
18) Sabre Art VI:Reduce weaken tenacity, combo attack requires more manipulation;
19) Greatsword Art IV:Attack action adjustment;
20) Spear Art IV:Attack action adjustment;
4. equipment adjustments:
Role-based blood volume 300
1) Blood volume of T1 cap increased from 30 to 60
2) Blood volume of T2 second cap increased from 60 to 100
3) Blood volume of T3 cap increased from 100 to 150
5. props adjustment:
1) Reduction in damage from 20% to 10% for Common Whetstone
2) Reduction in damage from 30% to 20% for Rare Whetstone
3)Reduction in damage from 40% to 30% for Meteor Whetstone
6. The speed adjustment, the acceleration will now consume Qi;
7. The weapons are replaced from the backpack to the weapons bar, the adaptation time will be increased CD not directly replaced;
8. Matching optimization adjustment, priority to ensure that the segment close to the match to a game, and then priority waiting for longer users into the game;
9. change the role name now need to consume props Renamed Card, which can be purchased in the mall;
10. Adjustment the mode of drop of weapons, that now random access to weapons and secrets from the the box in the game;
11. The survival area is adjusted and now the survival area is randomly refreshed to the edge of the map.
12. 12.The output of the Medal of Honor will be discontinued during the public test, the medal exchange function will be retained, and players with more remaining medals will be aware of the subsequent opening of the Medal Award Exchange.
Fixes:
1.Fix the empty-handed condition caused by rapid switching weapons like to maintain a hand-held weapon.