The Swapful Update

Paper Pirates

Grab a crew and jump aboard a haunted pirate ship for a social deduction party game, using your phones as controllers! Are you a human sailing home to shore or a ghost working against the crew? Throw your crewmates overboard, but fear not - nobody’s ever out of the game!

[h1]New traits and new events galore![/h1] In this Paper Pirates update, we're adding seven new traits, including one exclusive to games that make use of the Crew's Choice event selection method, and five new events to help ensure that every voyage is completely unique. [h2]New Trait: The Acrobats[/h2] The Acrobats is a new active trait for both Trait and Trait+ games. The Acrobats appear as a pair, and on a day when either of The Acrobats doesn't play in, they can choose to trade their rank on the ship with each other. [img]{STEAM_CLAN_IMAGE}/36810747/92e42d7663f9e6c00ea6383340b40aa227595921.png[/img] There's no limit to the amount of times The Acrobats can activate their trait, so they can continue swapping back and forth as long as they're not in a job. How will the power struggle of The Acrobats change the team dynamics on the ship? [h2]New Trait: The Watcher[/h2] The Watcher is a new active trait for both Trait and Trait+ games. On Day One, The Watcher may choose any other pirate from the crew. Any time that pirate plays in, The Watcher will be informed whether they chose to obey or disobey the job. [img]{STEAM_CLAN_IMAGE}/36810747/b28ad3a447f722d962a30021a9e9e609335f9a25.png[/img] When The Watcher doesn't play in, they may choose to change which pirate they're watching. Like The Protector, they may choose to watch a different pirate as many times as they choose. They can even watch the captain! [h2]New Trait: The Clairvoyant[/h2] The Clairvoyant is a new active trait for both Trait and Trait+ games. On days when The Clairvoyant does not play in, they may activate their trait to privately and secretly check how many pirates are currently on the ghost team. [img]{STEAM_CLAN_IMAGE}/36810747/b7a8de7b21563a50e7b3f56f19c960e656abeba5.png[/img] They may only use this power three times per voyage, so choosing when to check could provide pivotal strategic information. For example, you could check before and after an overboarding to see whether the number of ghosts goes down or up. [h2]New Trait: The Influencer[/h2] The Influencer is a new passive trait for Trait and Trait+ games using the Crew's Choice event selection method. Customise a game to change the event selection method to Crew's Choice, and every day when an event occurs, each crew member can use the Compass of Fate to vote on which event they'd like to see happen. It's not majority rules, so even a single vote could be enough to doom the crew! [img]{STEAM_CLAN_IMAGE}/36810747/8489d3f9bb4fa6a07812fb02d56cb0dd0dbd8ddc.png[/img] The Influencer has more power over the Compass of Fate, and every time they vote for an event, it will be three times more likely to be chosen. Will they use this influence for good, or for evil? [h2]New Trait: The Vindicator[/h2] The Vindicator is a new passive trait for Trait and Trait+ games. Be wary of any voyage with The Vindicator, as they have quite a nasty power that's automatically activated any time they're voted overboard. [img]{STEAM_CLAN_IMAGE}/36810747/fb845902a58469c904008f1038888ad815297e6d.png[/img] When The Vindicator is voted overboard, they'll place a curse on the pirates that voted for them. At the start of each subsequent voting round, The Vindicator will automatically place a number of votes on each pirate that doomed them - and these votes will continue to appear every day until a pirate is next voted overboard. Be careful when voting! [h2]New Trait: The Resilient[/h2] The Resilient is a new passive trait for Trait and Trait+ games. The Resilient is harder to throw over than other pirates, and requires three votes above the current threshold as a minimum to be thrown overboard. [img]{STEAM_CLAN_IMAGE}/36810747/57cf305a67ecd4a13794f0f30d666dde446bcc36.png[/img] [h2]New Trait: The Fickle[/h2] The Fickle is a new active trait for Trait+ games. On days when The Fickle does not play in, they may activate their treat to privately and secretly exchange their current passive trait for another trait that no other pirate currently has. [img]{STEAM_CLAN_IMAGE}/36810747/bfd03788080208b01bf73c6c303a14c55a9def59.png[/img] They may only use this power three times per voyage, so they can't just change endlessly, but a pirate who's The Fickle could be The Tainted one minute and The Pure the next. Even worse, a pirate could just be pretending to be The Fickle - now that's a power play! [h2]Updated Trait: The Gardener[/h2] The Gardener has gained access to a whole new plant! Spend three days growing some Deadly Nightshades to decorate the ship, and they'll make it so that events which mostly end with a pirate going overboard will be much more likely to occur. Very dangerous! [img]{STEAM_CLAN_IMAGE}/36810747/fb02eea52afd2f7033096d3230bbbb1d1bd7997d.png[/img] [h2]New Event: Shifting Seasons[/h2] Shifting Seasons is a new event that appears in all game modes. When a Shifting Seasons event occurs, the crew will be able to vote on a seasonal change that will have a temporary significant impact on gameplay. The crew can choose whether they want to experience Longer Days or Longer Nights! [img]{STEAM_CLAN_IMAGE}/36810747/8e939cd151d134288238fa71a628678db9da092c.png[/img] When the Longer Days effect is in play, there are two chances for events to occur each day. There's nothing stopping the same event from happening twice in a row, so you could even have a double Exorcism - or a double Possession! The events drawn in the bonus slot come from a selection of key events, so you won't end up with two Island Adventures in one day. Longer Days lasts for two days from when Shifting Seasons occurs. [img]{STEAM_CLAN_IMAGE}/36810747/ee034ef62748b15369bc8557108ff85bdf2bdae4.png[/img] When the Longer Nights effect is in play, all pirates will have a second chance to cast a vote during voting provided no pirate has gone overboard yet. Every vote counts when another pirate might use that vote to throw someone overboard! Longer Nights lasts for three voting rounds from when Shifting Seasons occurs. [h2]New Event: Free For All[/h2] Free For All is a new event that appears only in Trait+ games. When a Free For All happens, an ongoing effect will trigger that allows all pirates to use their active traits without spending any resources. This means that active traits with charges will get one free use, The Witch can brew a potion without using any of their resources, The Reaper could enact a pact without spending souls, and many more possibilities. [img]{STEAM_CLAN_IMAGE}/36810747/2fdfb4b93bec5a6a255c2ed2d866859297254a2f.png[/img] The effect only lasts for one day, so be careful who you choose to put in the job when Free For All is in effect. It also doesn't renew any of your resources, so if you've already used up all of your charges or spent all of your ingredients - you still won't be able to activate your ability. Maybe it's always worth saving a charge for the end of the voyage? [h2]New Event: Swapportunity[/h2] Swapportunity is a new event that appears only in Trait+ games. When a Swapportunity happens, all pirates will have the option to choose whether they want to swap their passive trait with another pirate on the ship, or keep the passive trait they currently have. [img]{STEAM_CLAN_IMAGE}/36810747/e78452b9a6df327442179443b9ef196cf42f697f.png[/img] If at least two pirates opt into the Swapportunity, then two pirates will be randomly selected to permanently exchange their passive traits. It's like The Traders, but for anyone, and only once! [h2]New Event: Freakier Friday[/h2] Freaky Friday is a really popular event, and we've somehow made it even freakier! Freakier Friday is an event appearing in all game modes, which picks three pirates at random and shuffles their teams completely. [img]{STEAM_CLAN_IMAGE}/36810747/7621bd3a08219e242676e98814e5281683d3508b.png[/img] You'll know which three pirates were picked for the exchange, but you won't know whose team has gone to who, so there's lots of mystery to figure out! [h2]New Trait Event: The Shapeshifter's Switch[/h2] The Shapeshifter's Switch is a new Trait event which can occur only when one of the crew is The Shapeshifter. When The Shapeshifter's Switch occurs, The Shapeshifter can choose any other pirate and flip their team. That means if they're a ghost they'll become human, and vice-versa. The pirate they pick is revealed to the whole team, so they have to be confident about their choice! [img]{STEAM_CLAN_IMAGE}/36810747/50b21ca185419af2aaf7c39f1f8a97c24047b1d0.png[/img] Using The Shapeshifter's Switch will also use up one of The Shapeshifter's charges, meaning they can shift their shape one fewer time. Will they be willing to sacrifice a charge for greater good - or to cause mass chaos? [h2]Wishlist An Elaborate History of Chess on Steam now![/h2] We've had a bit of a touch-up here and there, and we've replaced all of the older Iteration Games logos with our shiny new, all-blue logo! There's also a little reminder at the bottom of the title screen letting you know about our next game, An Elaborate History of Chess, coming soon on Steam. Wishlist now! https://store.steampowered.com/app/1255020/An_Elaborate_History_of_Chess/ [h2]Join the Paper Pirates Community[/h2] As always, don’t forget that you can join us every Saturday at 8pm GMT on [url=https://www.twitch.tv/IterationGames]Twitch [/url]for our weekly dev stream, or pop by our [url=https://www.youtube.com/c/IterationGames]YouTube channel[/url] to see Let’s Plays of Paper Pirates, How To videos and more! Or if you’re looking for a crew to set sail with make sure to join our [url=https://discord.gg/3RDkuJ58Xb]Discord[/url]!