The super-evolved V150 debuts

*Added beetle card level system. Puka - can evolve beetles to the third level. (The highest level before the revision) Blue Card - Can evolve a beetle to the fourth level. Has twice the ability of a third-level beetle. Green Card - Can evolve the beetle to the fifth level. Has 3 times the ability of the third level beetle. Gold Card - Can evolve a beetle to level 6. Has 4 times the ability of a level 3 beetle. *Added beetle card enhancement system. Repeat inserting the card to absorb it 50 times to evolve the beetle card. (White->Blue->Green->Gold) *New map - Challenge Train. *Added new challenge monster - defeat it to gain a lot of reputation and special headgear. Each map has a fairy NPC sent there to challenge the king and monster on that map. Defeat the challenging monster to obtain the exclusive Zang certificate. *New special headgear - the ability value is twice that of ordinary headgear. Each challenge monster has its own headgear. *Modify the rules for timed drops (beetle capsules, CG posters, etc.) - The higher the level of the map, the shorter the drop interval is. (10~30 minutes). The higher the character's citizen (prestige) level, the higher the chance of dropping. (1/10~1/100). (The minimum time and maximum success rate remain unchanged from before the revision.) *Open mall system. *Modify the appearance color difference of the beetle summoning ball: Green-mean beetle. Blue-speed beetle. Black - defensive beetle. Red-attacking beetle. Golden-all-round beetle. *Modify that after the beetle casts the enhanced skill, it will not cast it again until the skill effect disappears. *Fixed the bug of abnormal message when opening gashapon.