We're releasing on Switch today! 🎉🎉🎈
We're excited to also bring all the Switch changes to PC, bringing local Co-op mode, various game changes and upgrades as well as a long list of bug fixes.
[h2]New feature[/h2]
Local co-op
Can be initiated from the main menu by selecting co-op. Play up to two players throughout the entirety of the game with any character you've unlocked. Does not require a new savefile or resetting progress. At least one player must be on a controller.
[h2]Changes[/h2][list]
[*] The entire game has been ported to GameMaker Studio 2, from GameMaker Studio 1. This means the game runs faster and is more stable overall.
[*] Co-op players now have a player outline, to better highlight who's who.
[*] Updates various graphics, mostly items.
[*] The entire game is now brighter, especially in the dark regions. Many players were previously unable to see room exit in the spooky and dark forest worlds.
[*] The final boss will now have more dialogue depending on what's happening in the fight.
[*] Particles are now more lightweight, making it lag less when a lot of them are spawned. This was very noticeable in the snow dungeon.
[*] Keys now carry over when warping from the end. There is no UI for this, but they're there.
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[h2]
Bug fixes[/h2][list]
[*] Enemies in the yin-yang pools are less glitch, and can now be halfway transformed when on the edge.
[*] Fixed various depth issues around the shop and starting zone.
[*] Ivan can no longer kill you during the black screen.
[*] Fixed some issues with HUD transparency.
[*] Fixed a bug where players got stuck using the terma-vision.
[*] Fixed that sometimes the Ivan Mail would spawn without a bone thrower.
[*] The menu no longer goes slightly sideways when using a controller in the menu.
[*] Sunball boss no longer gets stuck
[*] The Machine boss would sometimes stop shooting if attacked during wind up. This is fixed.
[*] Matt Master boss no longer deals damage when going over the screen, which could unfairly hurt players in co-op.
[*] Fixed a bug where being a ghost and having the devil contract would actually give you money on taking damage.
[*] Pecrtrons bullets disappear when all momentum is gone, making it look less weird.
[*] Fixed a rare crash when you'd die while a spider was charging a shot.
[*] Igloos no longer have a chance to face the wall, letting you enter them more consistently.
[*] And various smaller issues throughout the game...
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