The Story Goes On Co-Op Update

We're releasing on Switch today! 🎉🎉🎈 We're excited to also bring all the Switch changes to PC, bringing local Co-op mode, various game changes and upgrades as well as a long list of bug fixes. [h2]New feature[/h2] Local co-op Can be initiated from the main menu by selecting co-op. Play up to two players throughout the entirety of the game with any character you've unlocked. Does not require a new savefile or resetting progress. At least one player must be on a controller. [h2]Changes[/h2][list] [*] The entire game has been ported to GameMaker Studio 2, from GameMaker Studio 1. This means the game runs faster and is more stable overall. [*] Co-op players now have a player outline, to better highlight who's who. [*] Updates various graphics, mostly items. [*] The entire game is now brighter, especially in the dark regions. Many players were previously unable to see room exit in the spooky and dark forest worlds. [*] The final boss will now have more dialogue depending on what's happening in the fight. [*] Particles are now more lightweight, making it lag less when a lot of them are spawned. This was very noticeable in the snow dungeon. [*] Keys now carry over when warping from the end. There is no UI for this, but they're there. [/list] [h2] Bug fixes[/h2][list] [*] Enemies in the yin-yang pools are less glitch, and can now be halfway transformed when on the edge. [*] Fixed various depth issues around the shop and starting zone. [*] Ivan can no longer kill you during the black screen. [*] Fixed some issues with HUD transparency. [*] Fixed a bug where players got stuck using the terma-vision. [*] Fixed that sometimes the Ivan Mail would spawn without a bone thrower. [*] The menu no longer goes slightly sideways when using a controller in the menu. [*] Sunball boss no longer gets stuck [*] The Machine boss would sometimes stop shooting if attacked during wind up. This is fixed. [*] Matt Master boss no longer deals damage when going over the screen, which could unfairly hurt players in co-op. [*] Fixed a bug where being a ghost and having the devil contract would actually give you money on taking damage. [*] Pecrtrons bullets disappear when all momentum is gone, making it look less weird. [*] Fixed a rare crash when you'd die while a spider was charging a shot. [*] Igloos no longer have a chance to face the wall, letting you enter them more consistently. [*] And various smaller issues throughout the game... [/list]