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Hi, esteemed guests of this humble monastery.
We opened the gates of The Stone of Madness a few days ago, after long years of development. Behind these walls, we weren’t sure of what to expect and there was no small amount of uncertainty, as we knew we were trying something different: something risky, a game that could put off a lot of players. But we were wrong. The response of both critics and players has been absolutely incredible, so let me begin with a huge THANK YOU from all of us. Reading your words of support, your comments about our dear characters and the story we built, and finally being able to watch you playing through the game… It’s a reward I find difficult to address in words. We are really grateful to all of you.
As an indie studio, building the Stone of Madness was no small challenge. The game’s complexity meant that some aspects ended up a bit rougher than we intended, and a few bugs sneaked through our fences, like Amelia does in the name of mischief.
That said, we want to make the Stone of Madness a better game, with your help. We have been reading and listening to everything we could find. Steam forums, reddit, discord, social media, gameplays… we note everything down. The team has been working non-stop on the first batch of changes, and I wanted to tackle a few of the issues here.
On the first patch you can expect:
[list]
[*] Lots of bug fixes.
[*] A few balance changes.
[*] Mouse controls improvements.
[*] Several ‘Quality of life’ changes, to improve feedback and player navigation.
[*] And quite a few updates to existing animations and VFX, to improve overall experience.
[/list]
Now, let’s talk about key binding.
A lot of you (and with good reason) asked for a key binding menu. We know how important this feature is, and unfortunately had to cut that out of the release version. It was not an easy choice to make, but one we had to take at the time.
But rest assured: the team is working on a key binding menu, and will include that in an upcoming patch. While it won't make it into the first patch, we're actively working on it and we will share any updates as soon as we can. We are also working on performance optimizations across all platforms.
Let me thank you again for your support. You will hear from us very soon. In the meantime, enjoy your stay. And don’t forget poor Eduardo in the shadows, we are quite fond of him.
The Game Kitchen Development Team.