Hello, everyone!
I'm in the final months of production on chapter 1. As I said in the previous post, I've been working on the prologue's battle system, and I can finally show a preview!
[img]https://clan.akamai.steamstatic.com/images/41620871/93630166ad46559c88b9964ba96f029ddcff2344.gif[/img]
In the alpha demo I published back in the day, the combat system was very simple. It was like that because I spent 5 months working on that demo with hardly any rest, not knowing if anyone would be interested in the game or if it was going to be funded. I couldn't spend more time and energy on it, so I left the vanilla RPG Maker combat system and focused on the story, which was what mattered.
When the project was funded, I decided that the game deserved an eye-catching combat system, even though the story will remain the main element.
[img]https://clan.akamai.steamstatic.com/images/41620871/fd1978e082f88077bc429de370d336fb2a5f5695.png[/img]
In this video you can see part of a fight in more detail.
[previewyoutube=ZVbz3SXQL-g;full][/previewyoutube]
The skills have been designed by my friend Chivs. I'm in charge of the rest. I've been trying my best to make the character animations look as good as possible, although I'm not an animator and it's been a bit difficult. I'm learning a lot of things while making this game hahaha.
[img]https://clan.akamai.steamstatic.com/images/41620871/db580a141be008284fff51339f3133b479e3905c.png[/img]
Now that the prologue has finally been completed with the new combat system, [b]the 1.0 demo is ready for October's Steam Next Fest[/b], when it will be released.
Until then, I'm still working on the rest of chapter 1. I'm currently animating the party characters that appear after the prologue, namely the Knight and the Princess protagonist in full armour (in the prologue she only fights in her white dress). I also have to draw the new enemies you will encounter throughout the chapter, and program the new skills.
All this said, back to work I go. Thank you for your interest and see you soon!